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 | Pikmin Cheats and Hints! |
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Challenge mode option:
Save the game at any point to unlock a 'Challenge Mode' option at the main menu. Select that option to
replay previously completed sections in a time attack type scenario. Gather as many Pikmin as possible
before nightfall.
Alternately, complete one full day on The Impact Site. Get both parts while in the day. You will then
unlock the 'Challenge Mode' option when the Gamecube is restarted.
Fireworks:
Press Down to round up four Pikmin to carry you back to your base camp. A short fireworks display appear.
This also eventually happens if you stand idle.
Alternate music:
Remain idle at the level selection menu for about five to ten minutes. You will hear a different song
playing in the background. This also occurs in Challenge Mode.
 Hints: Keeping Pikmin safe:
When your Pikmin are carrying things to the ship or
Onion and get attacked, lay in front of the monster until they
are safe.
When collecting part number 1, your Pikmin can get caught in the
engine and die. To keep them safe, throw your Pikmin on top of
the part. Note: This does not work all the time.
Hints: Save burning Pikmin:
If you whistle at burning Pikmin, you can usually put
the fire out.
Hints: Captain Olimar trapped:
To get Captain Olimar trapped, go to the Forest Of
Hope on Day 2. Take out your Red Pikmin and have them break down
the gate. Next, have Olimar run to the left and through the pond.
Run off the cliff into the Nova Blaster area. You have now gotten
Captain Olimar trapped. There is no way out. You can leave the
Nova Blaster area through the hole in the stump, but you cannot
get back to the Shock Absorber area, the Yellow Onion, the Landing
Site, the Burrowing Snagrets area, or the area through the first
gate. If you want to escape, bring Yellow Pikmin with you and
arm them with Bomb-Rocks in the can near the Nova Blaster.
Hints: Captain Olimar's attack:
If you have a small number of Pikmin and they die, you can still attack the enemy. Press A as if you
were going to throwing a Pikmin. Instead, Captain Olimar will punch the enemy for minor damage.
Note: This does not work on enemies such as the Armored Cannon Beetle and Beady Long Legs.
Hints: Defeating Breadbug:
To defeat the Breadbug much more quickly, instead of
having him get sucked in two times, just do it once and finish
him off with Captain Olimar.
Instead of throwing Pikmin at it, have a pellet fall near him.
He will try to get it. Assign two Pikmin [prefably flowers] to
the pellet that it is carrying. They should start a tug of war.
If they get to the Onion, the Breadbug will be sucked up, losing
almost all of its health. Do this once more and it will be defeated,
allowing you to claim your prize [the Space Float].
Hints: Distant Sprint: Smiley faces:
When you get the Radar, go to the Distant Spring. If
you look closely, you will see a bunch of smiley faces all over
the map.
Hints: Learning about enemies:
Start a new day, then take out a few Pikmin. Take them
directly to the enemy, and start fighting. If you encounter anything
on your way to the enemy, this trick will not work. As soon as
you start the fight, pause game play and select 'Go to Sunset.'
If there is nothing else special about this day, Olimar's log
entry will describe the enemy. After the log entry, at the title
screen, choose 'Don't Save' and then 'Continue
From Last Save' to avoid wasting a day. This does not always
work, for example if this day was also your first day in a new
area, you discovered a new color of Pikmin, or something similar.
Hints: Leaf to Flower Pikmin:
At the second site, if you have any Leaf or Bud Pikmin,
separate them from the Flower Pikmin. Take the Leaf and Bud Pikmin.
From Olimar's ship, go forward, then go left. You will see a patch
of grass. Use your C-Rush to lead them into the grass and they
will start working. After a few seconds, they pull up yellow globs
that instantly turns them into Flower Pikmin. Note: Not all of
your Pikmin will turn into flowers. Another place that has this
effect is in the same area. When you are next to the Red Onion,
turn your view to find another patch of grass. Let your Pikmin
work over there and they will pull out more nutrients. This trick
is useless if your Pikmin have flowers already. Once all or most
of your Pikmin have had some of the nutrients, call them back.
Do not waste it. This is hard to come by -- do not let the Flower
Pikmin have any. This can be done once per day with any color
Pikmin.
Hints: Glitch: Engine screen:
On the first day when you do not have the Main Engine
yet, hit
A
by the base of the rocket. The screen that
normally appears if you stood in the pool of light on any other
day will be displayed.
Hints: Shock Absorber:
Get 35 to 40 Red Pikmin and take them to a ledge where
you find a pellet with a '5' on it. Press the
C-stick
to launch them faster on the ledge. Once all the Pikmin are on
there, you should see a pool of water with a root going from the
land into the water. Walk up the root onto the land and avoid
the Spotty Bolborb. Call your Pikimin, attack the beast, and kill
it. You should now see the part. Have your Pikmin grab the part.
Note: If you have extra Pikmin you can take the Bolborb back to
the Onion to gain Pikmin.
Hints: Move ship off map:
When you are selecting a level you can make the ship
fly off the map by moving the
Analog-stick
very quickly.
Hints: Pikmin and Pellet totals obtained
Hints: Start with 24 flower Pikmin:
At the start of the first day at the Impact Site, notice
that you will have no time at the top. Feel free to get all the
Pikmin you can into the Onion and then just wait, or run Omar
around and practice moves. Because there is no time limit, wait
until all your Pikmin grow to the flower stage. This gives you
24 free flower Pikmin to start the game
Hints: Get various colored Pikmin:
You can get the Red Pikmin when you start the game
[Impact Site]. You can get Yellow Pikmin when you get to the next
area [Forest Of Hope]. You can get the Blue Pikmin in the third
area [Forest Navel].
Hints: Red Pikmin:
Red Pikmin cannot be harmed by fire. They work well
in the Distant Spring and the Navel areas.
Hints: Non-Dioxin:
Get 60 to 80 Blue Pikmin and kill the frogs. After
killing them, have your Pikmin grab the part. When they reach
the shore, take them back to the Onion. Get 70 to 89 Red Pikmin
and have them grab the part. Have the remaining Pikmin attack
any monsters that threaten the Pikmin carrying the part.
Hints: Defeating Pearly Clamclamps:
You must be willing to sacrifice two or three Pikmin.
Toss one at the pearl. When the clam closes and starts chewing,
throw a group of Pikmin on top of it. When it opens, they will
all fall in and start attacking it. Repeat as many times as needed.
Note: When using leaves, you may need to sacrifice a few more.
Hints: Winning battles:
If you are in a battle and 50% of your Flower Pikmin
die, run away and make your Pikmin feel alone. Then, take three
Leaf Pikmin and put them in front of your enemy. Get the rest
of your group and watch them die. Then, continue and your Flower
Pikmin will most likely win.
After throwing Pikmin at an enemy, simply 'C-rush' with
the rest of your Pikmin to finish it off.
Most of the monsters have a small amount of life. Therefore, you
can defeat them with Captain Olimar. Although some have more life,
it just will take more time to defeat them. To do this, hit them,
go to the back of the creature, hit them again, go to the front,
and repeat.
Hints: Parts list:
There are only 25 parts that are needed to complete
the game. The other parts are optional.
Main Engine
Positron Generator
Eternal Fuel Dynamo
Whimsical Radar
Extraordinary Bolt
Nova Blaster [optional]
Shock Absorber
Radiation Canopy
Geiger Counter
Sagittarius
#1 Ionium Jet
Automatic Gear
Gravity Jumper
Space Float [optional]
Non-Dixion
Guard Satellite
Libra
Analog Computer
Omega Stabilizer
Repair-Type Bolt
Massage Machine [optional]
Interstellar Radio
Gluon Drive
UV Lamp [optional]
Zirconium Roter
Pilot's Seat
Bowsprit
Chronos Reactor
#2 Ionuim Jet
Secret Safe [optional]
Hints: Carrying parts:
If you do not have time to carry a part back to the
ship in one day, start to do so anyway. Follow the Pikmin so that
you can call them when the game prompts you to gather your Pikmin.
The part will be in the same spot that you left it at.
Hints: Captain Olimar jumping:
When you lay down for Pikmin to pick you up and move
the
Analog-stick
anywhere. You can do this repeatedly.
Hints: Position Generator:
To get the part from the clam, get 30 to 40 Blue Pikmin
and break down the wall. Next, dismiss them. Grab 10 of them and
launch them to attack the inside of the clam. The clam should
pull back the top of the shell to close it. Call your Pikmin back.
Repeat this until you get the part Then, call back the rest of
the Pikmin and take the part.
Hints: Pearls:
Pearls [found in the clams at the Impact Site] can
give 50 Pikmin to whatever color it is delivered to. Go back the
next day and they will be there again. Note: The Positron Generator
is also in one of the clams.
Hints: Defeating Emperor Bulbax:
Use the following trick to defeat Emperor Bulbax without
using the bomb rocks technique. Gather about 15 to 20 Red Pikmin
and use the grass near his lair to turn them into flowers. Throw
a Pikmin on top of him to wake him up. He resembles a weird plant
at the center. After he awakens, he will attempt to lick up your
entire group. When he is preparing to attack, he stands still
for a few moments. During this time, run to either side of his
head and throw as many Pikmin as possible on his cheek. The plants
protect his body, and only his head is vulnerable. He will shake
them off -- call them back. When he tries to hit you again, repeat
the process. If done correctly, you can defeat him when your clock
is just past quarter of noon, leaving enough time to take the
last piece [the secret safe ] back to the ship and complete the
game.
Get about 70 Red Pikmin, 15 to 20 Yellow Pikmin, and no Blue Pikmin.
When you reach the arena where the Bulbax is located, run around
the outside of sandy area to avoid waking him up. As you run,
you will find a wall. Have your Pikmin destroy the wall to enter
a small place behind the sandy arena. When you arrive, split your
Pikmin into groups. You will need: two groups of 35 Red Pikmin,
and a group of 15 to 20 Yellow Pikmin. Then, select one Yellow
Pikmin and grab a Bomb Rock that sits near the entrance to the
arena. You will see it after you break down the wall. Then, lead
only that Yellow Pikmin out into the arena and wake up Emperor
Bulbax. When he awakens, he will look to see what woke him. You
should now run back toward your other Pikmin, but do not leave
the arena. When Emperor Bulbax turns around, throw the Yellow
Pikmin at him. With luck, as the Emperor Bulbax opens his mouth
to eat your lone Yellow Pikmin, the Pikmin will throw the Bomb
Rock into his open mouth, stunning him. Next, run and grab a team
of Red Pikmin. Run back into the arena and begin throwing the
Red Pikmin on the Bulbax's face. When the Bulbax wakes up again,
he will throw the Pikmin off him. Then, call your Pikmin back
and repeat the procedure. This method allows for minimal casualties
and is rather fun.
Hints: Defeating the Armored Beetle:
In both the Forest of Hope and the Distant Spring,
there is a beetle that carries a part. To defeat them, get 20
to 30 Red Pikmin and wait until it sucks in air. During that time,
fire a Pikmin near it and it should get stuck in the sucker. The
outer shell should open, revealing the vulnerable part on its
body. Use the
C-stick
to rush your Pikmim onto the body
and they will attack it. Repeat this until it dies. If you need
Pikmin, take the beetle back to the Onion.
To defeat the Armored Beetle faster than swarming him, throw a
Pikmin into his sucker when he breathes in and throw the Pikmin
on top of his soft weak spot. He hould lose one third or more
of his life in one of these types of bouts.
To kill the Armored Beetle in The Forest of Hope level, break
the wall next to the beetle with 100 Red Pikmin. When he inhales,
throw one Pikmin evenly with his nose. This should block it up.
Next, run behind him and throw as many Pikmin as you can. Repeat
this until it is defeated.
Captain Olimar can blow up the rocks that the Armored Cannon Beetle
fires at the Pikmin by using Olimar's punch [hit
A
].
This is not effective in the Distant Spring, but in the Forest
Of Hope. You can throw the required amount of Pikmin at the part
and cover them while blowing the rocks up with Olimar's punch
so that none of the Pikmin are hit. This does not affect Olimar's
health. Note: You have to time it correctly to avoid missing the
rocks and damaging Olimar's health.
Hints: Defeating the Spider:
In the Forest Navel when you face the Spider to get
the Guard Satellite, get about 45 to 60 Yellow Pikmin and launch
them at the body in the middle. This will quickly kill it before
noon, giving you time to take it back to the Dolphin with Red
Pikmin.
Hints: Geiger Counter:
Blow up the wall, then get 100 Red Pikmin. Get rid
of all the Bolborbs. Next, get your Blue Pikmin and have them
push the box. After that, launch the Red Pikmin onto the ledge
near the lake. Go onto the ramp the box was on and when you reach
the plateau, there should be a bird. Run away from it and collect
your Red Pikmin. Check where the star is on your map and walk
near it. Another bird should appear. Shoot your Pikmin onto its
head. Repeat this process until it is dead. If your Pikmin are
going towards the bridge with the part where the box was on, stop
them then kill the bird. However, if your Pikmin head to the edge
everything is fine.
Hints: Analog Computer:
Continuing from the Libra part, just get more Red and
Blue Pikmin and proceed from the bridge up further. Have the Blue
Pikmin to drag the part onto land. Then, have your Red Pikmin
take the part back and the Blue Pikmin making the stick to water.
Then, gather the Blue Pikmin from the river and go up the ramp
to the Onions.
Hints: Defeating Puffstool:
To defeat the Puffstool in the Forest Navel easily,
beat him by yourself by hiting
A
near him. He does not
do any damage -- just take the time to defeat him instead of losing
a lot and Pikmin [and health since the Pikmin attack you].
Although it is true that Puffstool's spores do not damage you
[because of your spacesuit], it is rather inefficient to damage
him yourself. An army of red Pikmin are useful in battle, but
you have to do two things. First, while Puff is standing, have
them attack its feet. It will fall over on its head, wiggling
around helplessly. Some will hang on to his feet, while the others
will fall off. Instead of ordering them to attack again, throw
your red Pikmin on top. His underside is easily damaged more than
his head. However, it is very unlikely you will kill him before
he flips over and tries to spray your Pikmin, turning them into
Toadmin that will attack you. The easiest solution is to hit
B
to recall them before he flips over, which is about fifteen
seconds. Bring every one of them away from PuffStool and wait
for it to spray. After the spores have dissipated, attack his
feet and resume. It should only take two times to knock him out
and get your part, as well as a mushroom cap to feed your Onions
with.
To kill the Puffstool, have 20 Red Pikmin, 20 Yellow Pikmin, and
20 Blue Pikmin. Have all of your Pikmin attack him. When he falls,
have all of your Pikmin away from the Puffstool. Attack the Puffstool
with the punch that Olimar uses. Repeat this until it dies.
In the Forest Navel, you will have to kill a huge mushroom to
obtain an item. Do not bring any Pikmin -- just Captain Olimar.
Keep hitting the mushroom until it falls over. Continue attacking
it until the he comes back up and sprays poisonous gases. This
would normally turn your Pikmin evil and force them to attack
their comrades. However, it does not affect Captain Olimar. Continue
fighting the huge mushroom until it no longer moves. Then, bring
in your Pikmin for the part and the body [for Pikmin].
Take out enough Pikmin [Red is best] to kill the frog by the Puffstool.
Have 30 remaining to carry back The Omega Stabilizer. Once the
frog is killed, leave the Pikmin out of he arena. Then, only as
Olimar, attack the Puffstool. It should take about two Time Bubbles
to finish off the Puffstool. This way, no Pikmin will be lost.
Once you have defeated the Puffstool, carry it back to your ship.
Hints: Background information:
Go to any area. Once you gain control over Olimar,
immediately go to sunset. Since there were no events during the
day, Olimar will write about the background of the game in his
diary. It will not appear at first, but keep doing it. Note: Do
not save the game to avoid wasting days. The diary will give you
information such as where he is from, about his family, about
the Pikmin, etc. Note: This will not work if you are on the first
or last day in the game.
Hints: Yellow Pikmin:
Take a Yellow Pikmin acquired on Day 2 and let any
animal that can eat a Pikmin eat one with a bomb. Once this is
done, the creature will chew on the Yellow Pikmin, and the bomb
will explode inside them, killing it in one hit. This also kills
the Yellow Pikmin, but is very effective way to defeat a Bos,s
such as the giant bird in area 2, very quickly.
Hints: Interstellar Radio:
Get 30 to 40 Blue Pikmin and take them to the area
with some attacking crabs and a blowing monster. Kill the crabs
and launch the Pikmin onto the belly of the monster until the
animal is killed. Then, send your Pikmin to get the part. You
should have about 10 to 18 Pikmin remaining. Make sure they attack
the monsters that threaten the convoy carrying the part.
Hints: Whimsical Radar:
Find the Whimsical Radar in the Forest Of Hope and
deliver it to the Dolphin. When sunset arrives, you will have
your own radar. To access it, hit
Y
and go to the results
screen.
Hints: Get three parts in one day:
You need to go to the Forest Navel for the first time
for this trick to work. To start the day, get the Blue Pikmin,
then knock some of the flowers with the pellets down. Wait for
the stealing bug to appear and let it grab the pellet. Then, shoot
two Blue Pikmin and let them drag the pellet back to the Onion
so that the bug gets injured. Repeat this until it dies. Next,
get 15 Blue Pikmin to take it to the ship. Then, get 15 to 20
Red Pikmin and have them build the stick leading to the gear.
After they are done, they should automatically grab the part.
Wait until they fall down. If they are short, refill and put the
rest back into the Onion. Next, get more Red Pikmin and kill the
fire shooting things and take 30 Yellow Pikmin to build the bridge.
When they are done, have them grab the part and have the Red Pikmin
protect the Yellow Pikmin.
Hints: Distant Spring: Wetland frogs:
When you have to build the bridge from both sides to
get the part for your spaceship, you may lose a lot of Pikmin
from the frog that is there. Leave your Pikmin in their 'Onions'
when you begin and go over to kill the frog. It will be easier
and safer for your Pikmin to build their bridge.
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