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Metroid Prime 2: Echoes Cheats and Hints!
new GameCube cheats 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 

Download walkthrough
Download action replay codes

Luminoth multi-player soundtrack:
Talk to U-Mos.

Promo gallery:
Complete 40% of the logbook scans.

Sanctuary multi-player soundtrack:
Restore energy to Sanctuary Temple then talk to U-Mos.

Christmas suit:
Set the system date to December 25th. Samus can be seen be wearing a Christmas-themed suit when in third person view.

Dark Echoes multi-player soundtrack:
Successfully complete the game.

In-game reset:
Hold Start + B + X for three seconds.

Pipeline multi-player arena:
Restore energy to Torvus Temple then talk to U-Mos.

Rough Sketch gallery:
Successfully complete game under the normal difficulty setting.

Creature gallery:
Complete 80% of the logbook scans.

Samus Body Suit FMV sequence:
Gather 75% of the items.

Hints: Defeating the Alpha Blogg:
To defeat the Alpha Blogg, you must first scan him if you want a good ending. However, this is optional. Once you are fighting him, make sure you always have him locked on. Sometimes he will shoot air bubbles at you, then charge at you. When he is charging, charge the Power Beam. Just before he hits you, fire the Super Missile. Do not do this too soon or late or you will hit his side. You will still get hit, but it will not do much damage if you have the energy tanks. Keep doing this until he is defeated.

The Alpha Blogg can be eliminated the same way you would take care of the normal Bloggs. The only differences are that you can move freely with the Gravity Boost and that the Alpha Blogg shoots sonic waves which will stun you and your gun for a few seconds. To kill it, charge your Power Beam and wait until it rams you. When it gets close to you, it will open its mouth. At that point, shoot like mad. The Super Missile will damage it the most. After you shoot, strafe and dash using Left or Right and B. Repeat this about four to five times to win.

After obtaining the Gravity Booster, you will have to face Alpha Blogg. While fighting this giant Boss, keep an extremely far distance from it. When attacking, Alpha Blogg can do one of two things. It can shoot blobs of goo which causes you to lose sight and lower your gun, or it can charge at you like regular Bloggs. If it starts shooting you, side-dash to dodge it. It will most likely charge at you afterwards. While charging, it will open its mouth just before it hits you. You can shoot a charged Power Beam shot or a Super Missile into its mouth. After shooting it, immediately side dash to dodge it because it does not stop charging after it gets hit. This Boss is not difficult if you keep a safe distance away from it.

Hints: Remnant Light Beam Missiles:
When your meter reads '0' for Light Beam Missiles, you are still able to use it. Note: You can only use Charged Beams by holding A.

Hints: Defeating Space Pirates:
To quickly destroy a flying Space Pirate, fire a Super Missile while locked on.

For Pirate Troopers, kill them by using a Charged Dark Beam; use two missiles; the Annihilator Beam; or the Power Bomb. For Darktroopers, use the Charged Light Beam; three missiles; hit a beacon or crystal with the Light Beam when they are in range; the Annihilator Beam; or the Power Bomb.

Hints: Defeating Emperor Ing:
This fight is extremely difficult and requires a lot of energy and ammunition. Before entering this battle, make sure you have full health and ammunition. This fight is very long and there are only a few opportunities to gain power-ups. The first part of the fight begins with the Emperor Ing head and body. Do not forget to scan these, especially if you are trying to fill your log book. The head has some tentacles that perform a variety of nasty attacks. You must kill the tentacles to make the head expose the energy core. The easiest way to kill the tentacles is to use the Seeker Missiles to get rid of them all at once. Note: Although the Annihilator Beam homes in on the tentacles, you will need the ammunition for later in the fight. After the defeat of tentacles, they will occasionally drop ammunition or energy. Once the tentacles are defeated, the head will diminish, exposing the energy core. Do not forget to scan it. You must find the opening and shoot it with a charged shot from the Power Beam or the Annihilator Beam. For ammunition conservation, the Power Beam is recommended. This may take longer, but it will pay in the end. While the Emperor Ing is in this state, it will shoot a beam of energy at you that does a hefty amount of damage and cause you to lower your weapon. Side-dashing is the easiest way to dodge this beam. As the Emperor Ing's energy diminishes, the attacks brought by the tentacles become more intense. Once the energy core is defeated, the head will cover the body and form a sphere. This begins part two of the battle. You must immediately scan this and turn into the Morph Ball. Use the Spiderball to attach yourself to it. There are numerous amounts of bright spots on the sphere. In order to damage the spots, hover over it until you see black bubble forming over it. Then, immediately drop some bombs and get away from it as fast as possible. A tentacle will appear and start flailing. If you kill it, there should be a hole left behind with purple smoth spewing out. You must do this on all of the holes. Note: Getting hit by a tentacle will knock you in a random direction and cause damage. There are also puddles of Dark Matter moving around the sphere. If you are hit by one of these, you will be knocked off the sphere onto the ground, causing you to take damage from the poisonous fog. To defeat the puddles, wait until it follows you, then lay a bomb and it should move over it when it explodes. These puddles are one of your few opportunities to gain ammunition and energy. They usually drop Blue Energy and Missile Ammunition, but will also drop other things such as Light and Dark ammunition, and Red [and rarely] Yellow Energies. If you are low on energy, take the time to kill a few of these dark puddles to gain back as much as you can. After destroying all the holes of the sphere, part three of the battle begins. Again, do not forget to scan this new form of the Emperor Ing. In order to damage this form, you must shoot its heart, which is located in its mouth. Use the Annihilator Beam to shoot the heart. However, be wary of how it opens and closes its mouth because ammunition is extremely limited. After a few shots, its heart will either turn white or dark purple. If it turns white, it must be shot with the Dark Beam. If it turns purple, it must be shot with the Light Beam. Your best bet is to keep using the Annihilator Beam because it damages the heart no matter what color it is, but watch your ammunition. Do not charge the Annihilator Beam because the chances of it missing are high since Emperor Ing's large legs get in the way - this would be a waste of five Light and Dark ammunition. After defeating The Emperor Ing, Samus will have to get out of Dark Aether within seven minutes.

In the first stage, the Emperor Ing uses tentacles to whip you into the Phazon pools. Blast the arms with the Annihilator Beam [or missiles]. The shots will home in on the tentacles; use only a few shots for each one and save your ammunition. When the Ing swings the tentacles around, double jump to avoid them. It can also warp them through portals -- watch for that to happen. In the next stage, once all of the tentacles react, the Emperor Ing will transform into a large eye. The only weak point is a narrow slit between two half-spheres, and you must target it manually. The Sonic Boom will take a large amount of the Ing's energy in a single hit; use it if you can. Otherwise, launch Super Missiles. Dash to the side to avoid the red laser that the eye shoots out. In the second phase, the emperor will form a hard shell. Spider-Ball along the surface and drop bombs on the tentacles that emerge from holes. Wait next to a hole until you see purple bubbles, then drop three bombs and scoot away. Hit the lower holes first, as poison gas will rise from the floor in the battle. Also note that Inglets are roaming the surface. They appear in unlimited numbers. Bomb them for all the energy and ammunition pickups desired. The last form of the Emperor Ing appears in the next stage. The third form is a massive creature. Keep moving at all times to minimize the effectiveness of its attacks. The beast's attacks include a charge that you can avoid with a quick dash or the Morph Ball, an earthquake that must be double-jumped, and a multitude of laser and beam attacks [dashing works well for those]. Next, pay attention to the color of the Ing's mouth, and counter it with the appropriate weapon. The Annihilator Beam is effective against all colors, but using it for everything will burn up your ammunition. As an alternative, use Super Missiles/Power Beam for orange, the Light Beam for purple, and the Dark Beam for white. If you run low on ammunition, shoot the Nightbarbs and clouds of white squiggling things that occasionally appear around the Boss. They often appear when you are low on ammunition. Finally, look for a small hole on the back of the emperor's head. If the beast charges at you and misses, you can unload your weapon into the hole and cause damage. After you defeat the Emperor Ing, a countdown will start. Jump on the top on the middle platform and Screw Attack to the door. Then, drop down to the room where you saved and teleported. Note: You can save during the countdown.

When you first enter the battle, switch to your Light Beam. The tentacles the Emperor releases can be one hit with the Light Beam, but it may take a bit of ammunition because of the way that the tentacles move. Once you defeat the tentacles, the core will appear. Keep shooting the opening of the core with a Charged Light Beam shot. During the next phase, the Ing will transform into a giant cocoon and the room begins to fill with poison gas. Morph Ball and Spider Ball onto the cocoon. On it, there are some yellow spots which occasionally release a tentacle. When this happens, try to bomb it. Power Bombs can work very well, as they can hit one or more of the tentacles if they appear at a time. It can also destroy the Ing that follow you around the cocoon. Keep destroying the tentacles until black smoke appears from each hole. In the final phase of the fight, the core, or his heart, is inside his mouth. Shoot his heart with the Annihilator Beam. The Annihilator Beam can shoot faster than it seems [almost the same rate as the Power Beam]. Keeping this in mind, rapidly shoot the mouth when it is open with the Annihilator Beam. If you get low on ammunition, the Emperor sometimes releases Nightbarbs when his heart is of the Dark Element, or Light things when he is Light Elemental. Shoot either one of those to get more ammunition or health. Keep doing this and you will eventually win the fight.

Hints: Glitch: Damage in intermission sequence:
There is a room where when you come in through the front door, a portal opens, and the Ing possesses Blogglings. If you come in through the side doors, kill the Blogglings, and exit through the front door, the intermission sequence will show only stooping half way. Nothing will happen and you will take damage.

Hints: Defeating Quadraxis:
Take out the Light Beam and use two Charged Shots on each knee when they are flashing. Do not bother about the feet. For the second stage, destroy the central antenna with a Super Missile or two. Note: You can only see the antennas with the Echo Visor. When you destroy the main body antenna, use a Charged Light Beam shot and two regular shots on each antenna. On the third stage, use a fully charged Light Beam to stun the head, then spider on the destroyed main body's legs. Boost onto the head when it comes by. Do this once more to defeat Quadraxis.

Hints: Beam combos:
To use Beam combos you must know what they all do and are best for.

Dark Beam Combo [Darkburst]: Fires a large circular sphere that once it hits a solid surface, sucks in all small enemies such as War Wasps or Nightbarbs. Note: The actual shot moves very slow compared to other weapons. Shoot in the center of the enemy's presence.

Light Beam Combo [Sunburst]: Fires a blob of light energy that enflames any or all enemies in the vicinity. It is best used against stationary or slow-moving enemies, such as certain defense platforms or even Ingsmashers. Note: The actual shot moves somewhat slow compared to other weapons. Use it against stationary or slow-moving enemies.

Annihilator Beam Combo [Sonic Boom]: Creates a disturbance in the exact direction an enemy is facing in an instant, usually either destroying or seriously damaging enemies in the vicinity. Note: The sonic boom is by far the best optional Beam combo for fast moving enemies. Use sparingly however, as it uses 30 Light and Dark ammo.
Hints: Defeating The Spider Guardian:
In each 'room', you will have to understand the path of the Boss in order to change and head into the electrical barrier. The path will change when you use the bomb-slot. However, this will only be available while the Boss' aura is green. You need to drop bombs in front of him until he is green, and get to the bomb slot as fast as possible. Continue this in each room until the Boss is dead. You will need to be fast in the third room because of the fact that there are three bomb-slots.

Hints: Saving missiles:
This trick is useful if you are low on missiles and need to use the Seeker Missiles. To eliminate the firing of the first missile so that you can charge the Seeker Missiles, change to another Beam. While the Arm Cannon is transparent orange in-between the beams, start holding Y. You will not fire the unnecessary missile, but will instead begin to charge the Seeker Missile. Then, unload on whatever you needed to target.

Hints: Defeating Tallon Metroids:
To defeat Tallon Metroids [red ones] quickly without using any Beam ammo or missiles, just stand in front of a closed door. Shoot the Metroid with a Power Beam shot. When it charges you to latch on, it will explode when it hits the door.

Hints: Defeating Chykka Larvae:
This first part is actually very simple. Basically, just stay in the center and fire. The larvae just swims around in a circle, then dives down. Get ready, because it will jump out of the water, allowing you to cause some damage to it. However, when it crashes into the water, make sure you jump over the shockwave or it will knock you into the poisonous water. Occasionally, it will send some Dark Shredders against you. Just shoot them with charged shots or missiles. They are mainly there for refills. Eventually, the larvae will emerge from the water, exposing its front. Use Light Beam charged shots as many times as possible. You should leave this battle with almost all of your health intact. You will also be constantly healing due to the Light Crystal field. Eventually, it will 'die'.

Hints: Defeating The Jump Guardian:
To defeat the Jump Guardian, you must treat him as a Warrior Ing with the power to jump higher and to generate shockwaves that may knock you out of the Light Field when it lands. It will make a Dark Aurora when it is about to jump, so you can be ready for the shockwaves it makes. Shoot the Jump Guardian with Charge Beam or missiles after it releases its shockwave, and make sure to jump at the correct moment so you are not hit. It is acceptable if you are hit by the shockwave a couple of times, as long as you get back to the Light Field as fast as possible. When the guardian dies, the Space Jump boots are yours.

The Jump Guardian can take a bit of damage. Use your Charge Beam or missiles to do more damage. The Jump Guardian is much like a Warrior Ing, but can jump and produce shockwaves when it lands. When the Jump Guardian shoots at you, hide behind the Light Crystal; he cannot hurt you there. When the Jump Guardian produces shockwaves, just jump over him. Follow this and you should have no problems defeating him.

Hints: Defeating Dark Samus:
This fight is especially frustrating because it is timed, and learning how to damage Dark Samus can be difficult. Dark Samus will first fly around and stay far away from you. This is perfect time to scan her. If you get too close to her, she will set off an explosion to blow you away. Shoot her with charged Power Beam shots until she starts glowing light blue. She is then invulnerable. When she renders herself invisible, switch to the Echo Visor to see her. Shoot her until she either disappears or becomes invisible. When she takes enough damage, she will move to the middle of the arena and form a shield around herself, causing her to become invulnerable once more. You can scan her again at this time because she is now in a new form. Dark Samus will shoot you with powerful Phazon shots. These can be easily avoided by side-dashing. Occasionally she will expel small amounts of Light Phazon. With your Charge Beam charged, you must collect these small amounts of Phazon until your Arm Cannon glows blue. Then, shoot Dark Samus and she will take heavy damage. The frustrating part about collecting the Phazon is that you must manually collect it as it falls to you -- simply standing there will not do it. Note: While collecting the Phazon, you must try not to get hit by any stray pieces of Phazon, as it will cause you to lower your weapon and lose the charge. After Dark Samus is defeated, a short intermission sequence will begin and the credits will roll. Note: If you die while fighting Dark Samus, the game will ask if you wish to continue from last save. If you choose 'Yes', you will not have to fight Emperor Ing again. Instead, it will cut to the scene where Emperor Ing dies.

First, defeat the Emperor Ing then escape out of the arena up the 'stairs'. Use your Screw Attack to get to the other side. Quickly jump down to the bottom and go through the door. Next, run toward the exit and a wall of Phazon will block your way. Dark Samus will appear. She will look like Metroid Prime in a Samus body. She will begin fighting. Dodge a lot during the first stage. Start shooting her with your regular beam. Then when she is invisible, use your Echo Visor to find her. Then, change to the Annihilator Beam and shoot her repeatedly.

Hints: Get to the Grapple Guardian:
You must go to the Hydrodynamo Station and find a room called the Underwater Transit 2 [in the Dark World] from the Dungeon. Then, go to a room called Underwater Transit 1. Find the Crypt, then find a room called the Undertemple Shaft. When you are there, go up and you will find a cage. Find a bomb hole. It will lead you to the Sacrificial Chamber. You must then battle the Grapple Guardian.

Hints: Morphball warning:
If you are in a room with the beam-eye shooter enemies, do not go into Morphball mode. If you do, the beams will home in on you and diminish your health.

Hints: Defeating the Bomb Guardian:
The fight will begin with you fighting an Alpha Sanddigger for a brief moment. First, when the Alpha Sanddigger is not infected by the Dark energy, shoot it in the face with a few Power Beam shots [like a regular Sanddigger]. In a few seconds, the Alpha Sanddigger will get infected by Dark energy, transforming it into the Bomb Guardian. The Bomb Guardian is fast -- never stand in one place. It also has a variety of attacks. As you might expect, the Bomb Guardian uses your morph ball bombs against you. It will throw bombs at you, leave some behind as it slithers across the arena, and hurl some out of its mouth. The easiest way to evade the bombs it throws is to keep your reticule locked on to it and strafe. Its other attacks include charging at you, and biting you if you get too close. You should also lock on and strafe to avoid these attacks Note: When you avoid the Bomb Guardian's charge attack, it will get behind you, making you lose your lock-on. When this happens, quickly turn around and lock back on to it. During the battle, you will notice a purple glowing thing on its tail. Lock on to it and shoot it when you get the chance while avoiding its attacks, until it is red and not glowing. Two Charge Beam shots should be sufficient. When you shoot it, the Bomb Guardian will prepare its attack. While it is doing this, shoot it in the head to whittle down its health. Be careful, as it will soon hurl some morph ball bombs from its mouth. It is practically possible to avoid this attack -- do not get hit more than one time. Repeat this process until it is dead. When you kill it, you will obtain your morph ball bombs again. Note: When the Bomb Guardian throws bombs at you or charges at you, its weak spot on its tail will stop glowing. Ignore this, as you still cannot damage it until you make it stop glowing.

When you encounter the Alpha Sandigger, quickly scan it or you will never get another chance. Do not shoot it. You will need the ammunition when it transforms. Then, scan the Bomb Guardian. Lock onto the tail [pink end of the Boss] and fire with the Power Beam. When it lifts its head up in the air, lock on and rapidly fire missiles. Avoid the bombs while you are doing this. It will randomly throw bombs at you. Dodge these and keep shooting. When it tries to ram you, sidestep and fire at its tail.

If you have tried fighting the Bomb Guardian previously, you should probably know that you must shoot it in the rear to make it raise its head so that you can shoot it. He flashes yellow if you hit him in the rear. If you have tried and failed numerous times, use this trick to not get hurt. Stand as close to a wall as possible. When he is coming at you slowly, just before he hits you, jump [without moving at all]. This will make you miss the head and land next to the lower part of the body, which cannot hurt you. He will turn and move off in the other direction.This is your chance to shoot. Fire as fast as possible. He will raise his head faster this way, than if you just try to avoid him and shoot randomly. When he raises his head, shoot a missile with Y then shoot with your primary gun. Note: You should find at least one of the missile packs so that you can carry at least ten missiles, Then, load up on missiles.

Hints: Multi-player: Side Hopper Station: Grinding rail:
In the multi-player level Side Hopper Station, go to the back of the stage where you must use the Morph Ball Cannons to get up. The area where a super missile will spawn [not inside]. Go to the front. You will see three rails. Land just right on the middle one and you can grind it until you fall off.



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Grand Theft Auto IV
Grand Theft Auto IV is a brand new adventure in the GTA universe following the experiences of Niko Bellic, a new immigrant from the Balkan whose troubled past and the persuasion of his cousin Roman have brought him to the fictional Liberty City. Unfortunately, Niko’s search for the American Dream and a much needed fresh start, hits an immediate snag when the rags to riches story Roman spun to pique Niko's interest is exposed as not only a complete fabrication, but a ploy to enlist Niko’s well-known skills as a tough guy... Check out our cheats for this game!

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