|
|
 |
 | Madden NFL 2005 Cheats and Hints! |
|
|
| |
Card codes:
To enter the Card codes, select the 'My Madden'
option at the main menu. Select the 'Madden Cards' option,
then select the 'Madden Codes' to enter the code.
| Card | Code |
| 5th Down [Get 5 downs to get a 1st] | P66C4L |
| 3rd Down [Opponent has 3 downs to get a 1st] | Z28X8K |
| T.J. Duckett Gold Card | P67E1I |
| Bingo! [+75% defensive interceptions] | J33I8F |
| Michael Vick Gold Card | A49H6R |
| Da Bomb [unlimited pass range] | B61A8M |
| Da Boot [unlimited field goal range] | I76X3T |
| Extra Credit [Points for interceptions and sacks] | M89S8G |
| First and Fifteen [Opponent must get 15 yards for 1st down] | V65J8P |
| First and Five [1st down yards set to 5] | O72E9B |
| Fumbilitis [Opponents fumbles +75%] | R14B8Z |
| Human Plow [Break tackle +75%] | L96J7P |
| Lame Duck [Opponent lobs passes] | D57R5S |
| Mistake Free [No fumbles or interceptions] | X78P9Z |
| Mr. Mobility [QB cannot be sacked] | Y59R8R |
| Super Dive [Diving distance +75%] | D59K3Y |
| Tight Fit [Opponents uprights narrow] | V34L6D |
| Unforced Errors [Opponent fumbles when jukes] | L48G1E |
| Aloha Stadium | G67F5X |
| Super Bowl XL | O85P6I |
| Super Bowl XLI | P48Z4D |
| Super Bowl XLII | T67R1O |
| Super Bowl XXXIX | D58F1B |
| 1958 Colts | P74X8J |
| 1966 Packers | G49P7W |
| 1968 Jets | C24W2A |
| 1970 Browns | G12N1I |
| 1972 Dolphins | R79W6W |
| 1974 Steelers | R12D9B |
| 1976 Raiders | P96Q8M |
| 1977 Broncos | O18T2A |
| 1978 Dolphins | G97U5X |
| 1980 Raiders | K71K4E |
| 1981 Chargers | Y27N9A |
| 1982 Redskins | F56D6V |
| 1983 Raiders | D23T8S |
| 1984 Dolphins | X23Z8H |
| 1985 Bears | F92M8M |
| 1986 Giants | K44F2Y |
| 1988 49ers | F77R8H |
| 1990 Eagles | G95F2Q |
| 1991 Lions | I89F4I |
| 1992 Cowboys | I44A1O |
| 1993 Bills | Y66K3O |
 Hints: Getting good players:
In order to get a team that will last three to four
years of dominance, must start with a team with lots of long contracts
in place [for example, the Lions]. They have four or six, six
and seven year contracts on the good rookies. Trade for other
players with long contracts. The first person you need to trade
is the tight end that makes $12 million a year. Kellen Winslow
from the Browns makes a good replacement. Make sure to not build
too good of a roster, as your players have personalities and will
get upset if they do not start, get the ball, etc. However, a
decent roll playing team with outstanding players at these positions
will take it every time. QB, HB, WR, or a second WR will not hurt.
With DE/DT OLB/MLB CB SS/FS, 80-85 on every other player is more
than sufficient. Also, if you trade these players from the rosters
before your franchise, you can then edit them to make them better.
However, be careful not to go too high on all of them, as they
will all want more money and cause major backroom problems.
Use the following trick to get high draft picks every year. Each
year after pre-season, simulate or play the games up until week
5. Check the standings to learn who has the worst record so far.
Then, initiate a trade with the worst team. Offer the worst team
your first round pick for their first and third round picks. They
will usually accept. If they do not, find another team that is
bad and offer the same deal to them. Once they accept, you can
then usually offer both of your third round picks to another bad
team for their first round pick. Then after the season is over,
you will generally have two first round picks very high in the
first round. You will be without a third round pick, but it is
well worth it for the two first round picks.
Use any roster. Take the thirrd string or very last player in
your depth chart and edit the player. You can do anything you
want with him and his salary will be the same, no matter how bad
or good he is.
If you find a great player as a free agent, you can sign him if
you have a salary cap over $1 million. Just give the player seven
years and your salary cap will get lower, but will not go under
0.
First, do a Fantasy Draft with any team other than the Falcons.
Once you finish the training camp, preseason, and five weeks in
the regular season, look at the standings in the NFC East. You
should see that the Falcons are 1-4 or 0-5. Trade your first round
pick for their first round pick. This usually works. If not, trade
with the next worst team.
In franchise mode, create an offensive lineman that is 45 years
old. Set his years in the league to 27. Put his stats all the
way up, then sign him on free agency. Next, trade with any team
and get any player or pick you desire. This works best with getting
first round picks, but can also get a lot of good players. Because
he is an offensive lineman, he will not have a huge impact on
a team winning and will retire at the end of the season.
In franchise mode, go to 'My Team', then 'Team
Info'. Scroll over to 'Team Morale'. Look under
the other team's morale for unhappy players. Those player will
be easy to trade for.
Note: If you are starting a franchise with a created team, do
not sign too many star players because you will be over the cap
limit, and your players will complain about playing time. To have
a good team, sign a QB, halfback, and wide receiver all with ratings
of 85 to 99. For defense, sign a good middle linebacker, a good
safety [strong or free], and a good cornerback, also all 85 or
above. This will leave your team with a good offense and defense,
and it will keep them under the cap limit.
Start a franchise with the team that you want to be perfect. Then,
go to 'My Team' then to 'Export Team'. Export
the team, then exit out of franchise mode. Go to 'Features',
then to 'Historic Teams'. Press
R
to go to 'Saved
Teams'. Then, choose the players and edit their attributes
so that they are at 99. Next, exit and go to 'Play Now'.
Press
X. Then, hit
R
to go to 'Exported Teams'
and choose your team.
Hints: Shifty jukes when running the ball:
To have a higher chance of breaking tackles when running,
hit the Juke
buttons according to which side you want
to run to.
Hints: Extra push in tackles:
When you are a defender about to give a head-on-collision
to the runner, hit the C-stick Down
to give extra push
in your tackles, increasing the chance of a fumble.
Pump Up Crowd Cards:
Successfully complete the 'Game Situation'
challenges in mini-camp mode. The Cheerleader or Pump Up Crowd
Cards for the team used will be unlocked.
Hints: Easy pass:
Go to the 'I Formation' and select 'Slants'
as a route. The key receiver is 'B'. Wait one or two
seconds then throw to the key receiver, who will catch the ball
every time.
Choose any pass play and select 'Hot Route'. Select
your best receiver and hit 'Left Analog-stick Up'. Run
towards his side [behind the line of scrimmage] and tap 'Left
Analog-stick Up'
while you tap the receiver's button. This
works about 90% of the time.
Hints: More effective running game:
First, make a tight end. His name, college, etc. is
your choice. When you edit his appearance, make him 6'8',
and 275 to 300 lbs. Then, make him have a muscular bulid in his
body and arms. If you set his attributes ti above average or better
[overall between 84 to 99], when you run a play that involves
running towards the side the tight end is set, he will open holes
and lanes that will enable you to gain 6 to 7 yards a carry.
Hints: Recommended players:
To get a good team in the future you must get good
rookies. Note: If you start them, they will get great very quickly.
Some such players are as follows.
Larry Fitzgerald WR
Eli Manning QB
Sean Taylor FS
Roy Williams WR
Keniche Udeze DE
Robert Gallery LT
DeAngelo Hall CB
Steven Jackson RB
Bob Sanders FS
Ben Roethlisbergr QB
mode:
Before playing a home game, enter the 'Owner's'
menu and set your 'Advertising' as high as possible.
After you play your game, return to the 'Owner's' menu
and set 'Advertising' to zero, then simulate the rest
of the games for that week. You will not be charged for the advertising,
but your attendance will be higher. Do this before every home
game to keep your attendance high without paying extra.
Looking for more?
|
|
 |
Borderlands
In a distant future, the planets at the outer edges of the galaxy have become a beacon to fortune seekers and those yearning for a better life off world. But there are no guarantees in deep space. Pandora, one of these distant planets, was reported to be rich in untapped mineral wealth, and so drew many hoping to get rich quick, but in the end little was found beyond the scattered ruins of a past alien civilization... Check out our cheats for this game!
|