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Lost Kingdoms 2 Cheats and Hints!
new GameCube cheats 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
Hints: Import cards from Lost Kingdoms:
Defeat Thalnos in the Scared Battle Arena 2. Go north and defeat Katia at another arena. The world map will appear after she loses. Answer 'OK', then confirm by answering 'Yes' when prompted to take on Katia's responsibilities. This will import your cards from the original Lost Kingdoms to your current card collection. Note: This is the only opportunity you will have to do this.

Hints: Getting rare cards:
When you unlock the Proving Grounds, you should be able to defeat each floor with ease. At the end, you get to choose rare and powerful cards.

In the first battle arena, defeat all the monsters to get their cards. Go to the second battle arena and defeat the monsters to win cards.

Hints: Immortality:
Have a Golden Phoenix and two Rheebus. Put the two Rheebus where they can heal each other, then put the Golden Phoenix with the Rheebus. You will have immortality, but make sure you are around the Golden Phoenix.

Hints: Phantom Ship:
Defeat the Thanatos that is onboard the ship in Obenoix Gorge.

Hints: Easy experience:
To raise your skill level and use powerful cards such as Fafnir and Sekmet, build a deck for each element and one very powerful deck. Use the element deck for whichever element you wish to raise. If you have any legendary cards, power them up with Z and use them. Although it will probably kill you, it will raise your skill level greatly.

Once you have the Decoy Pillar, you can return to the Fossil Graveyard to build massive levels. Simply cast out the Pillar and three Walkers or Independents and let them do the rest. Your cards will last longer because the Baby Dragons will be occupied with Decoy Pillar, which lasts for a decent amount of time, allowing your monsters to kill them without a fight. The Baby Dragons keep appearing, so the experience never stops.

Go to the Fossil Boneyard and make sure you have two Rheebus cards, one Decoy Pillar card, the Whip Worm card, and either the Cerebus or Hell Hound card. When you enter the board, quickly shuffle through your cards until you get to the Hell Hound card. Go to the right and stand on the blue lit circle. Transform into the Hell Hound and jump up to where the Catobleepas is located. You will get hit by him a few times, it may not be serious depending on your level. Quickly run around until you have both Rheebus cards, the Decoy pillar card, and the Whip Worm card. Quickly place the two Rheebuses next to each other so that they will heal each other constantly. Note: Make sure they are healing each other. If they are not, then hold R and hit the button that they are assigned to make them go back to the beginning of the deck and keep running around. Hold R and hit the buttons that they are assigned to get them back and try again. If they die, you will have to restart the board. After they are out healing each other, put the Decoy Pillar directly next to the Rheebuses so that it also is being healed constantly. Finally, use the Whip Worm card and stay under the trees the Rheebuses have, so that the Whip Worm card also gets healed. Leave the game idling like this. When you return, they will still be going at it. This is also a good way to make some money. This also works with the Carbuncle card if you do not have the Whip Worm card, but it is not as effective.

Hints: Legendary cards:
The Juggernaut upgrades to the Great Turtle
The Phoenix upgrades to the Golden Phoenix
The Neuh upgrades to the White Tiger
The Brine Dragon upgrades to the Blue Dragon
The God of Destruction upgrades to the Doppleganger
You can get the God of Destruction at The Plains of Rowhal
Hints: Defeating the God Of Harmony:
When you enter the final battle against the God Of Harmony, all you need is a Decoy Pillar to render it helpless. Walk up to it until it shoots something at you. Then, take five steps backwards and play the Decoy Pillar. The God Of Harmony will just sit there and stare at it.

Note: The final Boss is not the God Of Harmony; it is the God's body. After completing the game, talk to Gurd. She should tell you that the God Of Harmony is actually a Wall Of Light and that the Boss is actually the body left behind.

Hints: Proving Grounds:
Successfully complete and save the game. Reload the cleared game file and go to Wyht. Behind the Grenfoel Cathedral will be the Proving Grounds. It is recommended that you have some Capture cards when you enter it, as after a few levels there will be some enemies that have not appeared previously.

Hints: Card Master:
If you think you have completed the game, then make a challenge and try to raise your stats to the maximum. Import the cards from the first game, complete the combo list, and get two of every card.

Hints: Doppleganger:
To get the Doppleganger, you must import the cards from the first Lost Kingdoms .

Hints: Hidden items:
Press A in front of all four statues in the cathedral; they point to a wall. Walk into this wall. It should open up, revealing a small room containing 2,000 Magic Stones, one Vampire Card, and one Plague Rat Card.

Hints: Import cards:
The following cards must be imported: Doppleganger.

Hints: Blade Of Time:
Go to the switch hidden somewhere in the castle that turns the giant clock hands. Turn them so that the big hand is on the '6'. Observe the clock hand and get the Blade Of Time.

Hints: Golden Goose:
The only way to get the Golden Goose card is to turn capture one in multi-player mode. Go to the Ruldo Forest and the goose might appear at the beginning. You must use the Capture Card after damaging it.



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