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 | Lost Kingdoms Cheats and Hints! |
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Control loading screen:
Use the
Analog-stick
to move the text on the
loading screen.
 Hints: Capturing enemies in a card:
If you see a powerful enemy that you like, get its
life down to about 2 or 3 then hold
L
and either
A, B, Y, or
X
to capture it in a card. Note:
Use a weaker card so you do not waste any good ones.
Hints: Master the Cards:
To become one with your cards, you must learn to throw
and control. To throw a card farther than normal, hold
A, B, X, or
Y
for the independent cards or hold
L
+ any of the buttons that activates the card you want
to throw [also called a capture throw].To always catch a fast
moving monster, you must first execute a capture throw [
L
+
any button], hold the button to make it go farther, and use the
'Control-stick'
to direct your card in the desired direction.
Note: The card that caught the wild monster will receive experience.
Hints: Easy win:
Each card has an attribute, such as 'Wood'
or 'Water'. By doing the following you will have an
easier time in a battle. Earth is stronger than Water, Water is
stronger than Fire, Fire is stronger than Wood, Wood is stronger
than Earth, and Neutral is evenly balanced with every type.
Hints: Doppelganger card warning:
The Doppelganger can kill you if you touch it.
Hints: Get to Dahl-Nok:
When you complete Blessoon, you can go talk to Gurd
at the Apothecary. She will tell you of a place with giant bees.
You must eliminate them in Dahl-Nok Valley to complete the level.
Hints: Faeries:
In some levels there are blue things that resemble
comets with a tail that fly around. They are called 'Faeries'
and they usually initiate a battle. However, sometimes there are
special ones that make your health 100/100. However, both types
look alike.
If you are low on cards or just like to get items, follow the
Blue Faeries. Follow, and do not catch them. Almost always, they
will lead you to a treasure chest, hidden switches, or sometimes
your objective.
Go to the Hupon-Jen level[unlocked after you get twenty Forest
cards and go to the green altar in the Ruh~Arok temple] and go
through each area. A gate should close behind you in every field
and a battle will start. After a battle you will not fight anymore
until you get to another plain with a gate. In each plain are
returning Blue Faeries. You can keep catching them until all your
cards and HP are restored. They will no longer give you any battles
and there will be no enemies roaming around. You will not have
any trouble except in the arena plains.
In most levels, you will see strange, blue creatures flying around
with sparkles trailing behind them. These are called Blue Faeries,
which are special creatures that do different things if you run
into one. When you touch a Blue Faerie, you will either get full
health restored, full magic stones restored, get one random card
returned to your deck, or enter a battle. These will appear and
disappear at random however, and can be hard to catch. Try not
to waste time chasing them down, unless you are far from a deck
point.
Hints: Extra cards:
In Castle Wyht, turn right at the start and continue
on the path. Eventually you will find an injured soldier who will
give you the Running Bird card. Abort and talk to him again. He
will give you a different card. Keep aborting after you get the
card and he should stay there, and allow you to get a large number
of cards that you can keep or sell.
In the training stage with Gurd after you leave your castle, you
will find an old broken down stagecoach along the path. A battle
will take place here. During the battle, destroy the stagecoach
and there will be a card underneath it.
Go to Bernden Field. In the second field, check the bodies of
dead soldiers for cards.
Hints: Easy experience:
To get experience early in the game, complete the first
two stages [the starting castle plus the training stage]. You
should now gain access to the Apothecary and Blessoon. Go to the
Apothecary and talk to Guru. After speaking with her, Dahl-Nok
Valley will become available. Go to Dahl-Nok Valley and go to
the right. There should be bee hives there. Select them to fight
the Giant Bees. To kill them easily, send out your Man Trap. Have
it attack the Bee once, then call it back. Finish off the bee
with any desired character to gain the experience. Note: Bees
cannot be captured. Each time you kill a Bee, you should gain
about 100 to 140 experience. After killing about three Bees, return
to the main map then go back and repeat until you get the desired
amount of experience.
After completing Castle Grayl, talk to Gurd. She will tell you
of a mission where you need to collect three herbs that are guarded
by Yetis. Go to the mission and keep to your left. You will soon
find a Yeti. Battle him, Sand Golems help [you can find one in
the Bridge to Saravan], and defeat him with the card you want
experience with. Each Yeti gives 600 experience and is not very
hard to defeat. After defeating the Yeti, abort the level and
repeat as many times as needed.
Go to Dahl-Nok Valley [the level gained after the first two missions
are completed and you have heard Gurd's story]. Follow your goal.
Destroy all but the last of the bee hives. The easiest way to
kill a Bee is to have at least three Mandagoras and two SeaMonks.
Throw out a Mandagora. Keep away from it, but lure the Bee close
to your trap. If your Mandagora's high-pitched keen hits the Bee
it should kill it, giving the Mandagora 100 experience; or use
other cards. Note that LizardMen do not hurt it much [about 4
damage]. Also at the top of the second plateau are three Cockatrice
eggs. Destroy all three eggs to bring out the two parents. The
first egg is in plain sight after you climb the ladder near on
the right. One is near the end of the plateau at the ledge where
the Orc cut down the bridge. The last is to the left at the start
of the second plateau up a dirt hill at the top. After all eggs
are broken, a rock should explode near the middle of the dirt
road hill. When you enter the middle, a battle should start. The
two Cockatrice have a lot of power and can paralyze you. Kill
both with any card and get 240 experience. All the petrified trees
[gray fallen trees] will vanish, allowing you to get some treasure
that was previously blocked. Then, abort the mission and you should
have earned 1040 experience in that level. You can attempt this
trick as many times as needed. Note: A rare card called a Blood
Bush can be found in Dahl-Nok Valley but it is difficult to catch.
Hints: Powerful character:
Use the duplication trick to make about four Blue Dragons.
Then, get about three of a powerful summon card. When you get
into a battle [this is a good way to defeat the God of Destruction],
send out the summoned creature. It is probably best to use a Black
Dragon if possible because it shares your health for the most
part. If you use a Black Dragon, only use one to avoid losing
health in big groups. When you lose a little health, use a Blue
Dragon to heal you and your Black Dragon. This also brings back
all your other cards that you have lost. This way you actually
do not need magic stones. Note: Black Dragons do not have 300
health -- use a Blue Dragon after your are hurt only about 50
to 75.
Hints: Early strong or rare cards:
An easy way to get an extremely rare and strong card
early is to use Lizardman. Get him 6000 experience then transform
him into the Red Dragon. The Red Dragon is extremely strong, but
may cause you to lose HP early in the game since you have a inexperienced
character. Another rare card to get early in the game is the Hydra.
In order to get the Hyrda, you need to use your Man Trap and gain
sufficient experience to turn it into the Catoblepas. Next, use
the Catoblepas and get sufficient experience [about 2000] and
it can transform into the Hydra.
Hints: Recommended deck:
The following deck works extremely well in two player
versus games.
3x Kraken [Card No. 222]
2x Blue Dragon [Card No. 069]
3x Banshee [Card No. 033]
4x White Tiger [Card No. 083]
Hints: Getting the second rune:
Send out a few independent cards to take out any summoned
monsters of hers. Caterpoker works well against most of her independents.
Then, use Red Lizards and Lizard Man to attack her. She will often
use Lycanthrope, which is easily dodged. For other close counterattacks,
she will use Dark Raven and Lizard Man. However, unlike you, she
can backflip out of the way of most attacks. You mainly only have
to worry about Lycanthrope. Run back away from her when she summons
it.
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