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Master Class:
Finish the the Ruby, Sapphire and Emerald Cups in first place under the expert difficulty setting.

F-Zero AX machine parts:
Successfully complete the game in story mode under the hard difficulty setting.

Sapphire Cup score password:
Select time attack mode, then choose 'Records'. Choose Sapphire Cup and highlight the score to be posted. Press L, A, L, A, 'C-Up', L, 'C-Right', A, R, 'C-Up' to get a password for that score to be posted on the rankings site.

Bahumut vehicle:
Use your F-Zero GX License Card in an F-Zero AX arcade machine. Save the data that is unlocked to a memory card.

F-Zero AX racers:
Successfully complete story mode under the very hard difficulty setting. Alternately, finish a F-Zero AX arcade machine race and save the data to a memory card. The racer that you used can now be bought at the shop.

Remixed Big Blue music:
Select customization mode and enter the shop. Press Z, Left, Right, Left, Z, Y, X, Z, Left, Right, Left, Right, Z, X, Z, X, Z at the menu with the machines, machine parts, or miscellaneous items options. A sound will confirm correct code entry. The 'Sounds Of Big Blue' option will now be unlocked for purchase at the shop. After buying it, highlight a Big Blue track in practice or time attack mode, then hit L. Alternately, win all cups under the master difficulty setting to unlock the Remixed Big Blue Music at the shop.

Alternate replay music:
Press L or R during a replay to hear any previously unlocked character theme songs.

Emerald Cup score password:
Select time attack mode, then choose 'Records'. Choose Emerald Cup and highlight the score to be posted. Hold R and hit Z, A, 'C-Down', L, 'C-Left', A, Z, 'C-Left', L, A to get a password for that score to be posted on the rankings site.

Subtitles:
To make the subtitles appear in the story mode intermission sequences and in the interview with the champion at the end of the grand prix, hit Z. Press it again to turn them off.

hr

Hints: Song prices:
After you unlock the Remix of Big Blue and Mute City by doing the codes, you can by it from the Items shop at the custom screen. It costs 99 tickets to purchase.

Hints: Special names for custom machines:
Create your custom machine with the appropriate parts for each special name. Note: Mad Bull, Crazy Buffalo and Mars -EX parts are only available in the Japanese version of the game.

NameBodyCockpitBooster
Queen SapphireSplash WhaleCrystal EggComet -V
Bird Of ParadiseOptical WingMoon SnailImpulse 220
Ground WaveLiberty MantaSonic SoldierJupiter -Q
Out RiderFunny SwallowWindy SharkBazooka -YS
Icarus WingFunny SwallowDark ChaserSaturn -SG
FortissimoOptical WingRed RexJupiter -Q
TricksterOptical WingCyber FoxImpulse 220
Paper CraftSpeedy DragonGarnet PhantomEuros -01
Savanna BuggyOptical WingHeat SnakeEuros -01
DragoonSpeedy DragonBright SpearRaiden -88
Red SalamanderSplash WhaleHeat SnakeTriangle -GT
GargoyleFunny SwallowBright SpearBoxer -2C
LiberatorFunny SwallowScud ViperBluster -X
Blue StreakHoly SpiderWonder WormTriangle -GT
CarbuncleHoly SpiderHeat SnakeEuros -01
Long ShotRapid BarrelAerial BulletScorpion -R
EnigmaSilver SwordWonder WormTriangle -GT
ValkyrieOptical WingGarnet PhantomJupiter -Q
Splash MermaidAqua GooseCyber FoxImpulse 220
Astro ScorpionSpace CancerDark ChaserScorpion -R
FantasistaLiberty MantaScud ViperTriple -Z
SalvationRapid BarrelBlast CamelRaiden -88
Emerald PegasusSky HorseSpark BirdImpulse 220
Hermit CrabSpace CancerRave DrifterMeteor -RR
Master WorkSky HorseMoon SnailTitan -G4
CentaurusWild ChariotSpark BirdEuros -01
AlexanderSilver SwordBright SpearPunisher -4X
Liberty TritonFire WolfHeat SnakeImpulse 220
Super NovaGiant PlanetRave DrifterBluster -X
TriumphValiant JaguarSpark BirdEuros -01
Grand ElephantValiant JaguarRave DrifterExtreme -ZZ
Finish The BeastFire WolfMuscle GorillaTitan -G4
BahamutMad BullCrazy BuffaloMars -EX
ScorcherValiant JaguarGarnet PhantomSunrise 140
Aqua GriffinAqua GooseSonic SoldierDevilfish -RX
Fire BallFire WolfGarnet PhantomBoxer -2C
LeviathanDread HammerDark ChaserSunrise 140
High RollerBig TyrantRave DrifterBazooka -YS
EliminatorRapid BarrelCombat CannonDevilfish -RX
Desert CamelBig TyrantBlast CamelBazooka -YS
TrailblazerDread HammerEnergy CrestSunrise 140
HippopotamusMegalo CruiserCrystal EggSaturn -SG
PoseidonDread HammerRave DrifterMeteor -RR
Van GuardAqua GooseCombat CannonThunderbolt -V2
BandersnatchGrand BaseSonic SoldierMeteor -RR
SockdolagerBig TyrantMuscle GorillaBoxer -2C
Notorious GearDread HammerCrazy BuffaloImpulse 220
Big AceMegalo CruiserRave DrifterMeteor -RR
Don QuixoteMegalo CruiserEnergy CrestJupiter -Q
King NeptuneGrand BaseSuper LynxTitan -G4
AlmagestGrand BaseSpark BirdExtreme -ZZ
NightmareGrand BaseAerial BulletThunderbolt -V2
Final RevolutionDread HammerCrazy BuffaloPunisher -4X
Hard BangerMegalo CruiserCombat CannonThunderbolt -V2

Hints: R.O.B. reference:
On the lightning course when it does the walkthrough, the game shows a robot who is actually a Nintendo system named R.O.B. [robot operating buddy].

Hints: Chapter 2: Easy win:
In Chapter 2 of story mode, stay on the outer corner for most of the race and save your boost. Around the last corner, move closer to the center and go all out with your boost, dodging the last few boulders. You should win.

Hints: Chapter 4: Challenge Of The Bloody Hints: Rail boosting:
Rail boosting provides a relatively big boost by jetting you forward when you jam yourself to the side of a rail. First, gradually run into a rail by only using the Analog-stick. As soon as you are in the process of grinding against the rail, release A and lightly hit the Analog-stick in the direction against the wall. Note: The amount you need to move the Analog-stick will vary with different machines; some experimentation is necessary. If done correctly, sparks will fly and you will shoot forward, reaching amazing speeds. Note: It is recommended that you only use this technique at the very end of a race [in time attack mode] just before crossing the finish line. However, it can still prove to be beneficial when used in the middle of a race if done properly.

Hints: Easy rival:
Customize a machine, then on the pilot selection screen choose the pilot that gives you the most trouble in GP mode. You can switch the pilot as many times as desired, depending on the cup.

Hints: Easier drift turn:
Quickly tap Leftx2 or Rightx2 to do an easier drift turn. Note: This cannot be done during a slide turn.

When performing a drift turn with a heavier racer you will notice that the weight of your machine throws you around, greatly hindering your cornering abilities. To do a better drift, turn hold L + R + Analog-stick in the direction you wish to go. Once your grip has been broken, power out of the turn using L or R [depending on which direction you are going] + Analog-stick. If done correctly, you will retain your broken grip, however your weight will not interfere with your handling abilities.

Hints: Dakou [snake technique]:
This works with almost every vehicle, but may not work with light vehicles such as the Twin Nortia, Blood Hawk, and Night Thunder. Select a heavy vehicle [Black Bull recommended], and put on Max Accel. settings. Then, at the start of the race, hold either L + Left or R + Right. After you go for a short distance and almost hit the wall, switch to the other direction. For example, at the start hold L + Left, then R + Right, and so on. You will get to speeds that not even non-stop boosting can keep up with. You can even complete Mute City [Twist Road] in 46 seconds [which beats the staff ghost by over 13 seconds].

Hints: Zoda:
Win first place in any Cup under any difficulty setting with Zoda's Death Anchor. When Mr. Zero interviews him, the reporter will be shaking with fear.

Hints: Jumping/gliding:
There are some tracks that have outstanding shortcuts that can deduct up to fifteen seconds off your normal time. The trick is to get airborne and glide across the part of the track that can be skipped. Note: When using this method and you are in the process of gliding across the track, try not to touch the Analog-stick, as it will make you lose much needed altitude. The two tracks that this method is most frequently used on is Mute City [Serial Gaps] and Big Blue [Ordeal]. The first shortcut on Serial Gaps occurs in the tube you enter shortly after the race starts. As soon as you are exiting the tube [if you are on the first lap it is recommended that you use the 'Mine boosting' method to gain speed, since you do not have boost power yet], release the Analog-stick and glide across the huge gap in front of you. Land on the ramp on the other side. From there once you are airborne, glide to the right [but not too far, since you will blow up when you attempt to land]. Land near the boost pad [once at this part on the second and/or last lap, completely miss the platform with the boosts pad, providing yourself with another shortcut]. If this method is used efficiently [on Serial Gaps], you can acquire a time of one minute and three seconds. The first shortcut that occurs in Ordeal is at the first split shortly after the beginning of the race. Once there, take the left and release the Analog-stick crossing the enormous gap to the left side of the building. The second [and last] shortcut is landing at the very end of the first platform before entering the tunnel. This shortcut can only be performed after the first lap, since you have then attained boost power, giving you enough momentum to clear this jump. If this method is used efficiently [on Ordeal] you will be able to acquire a time of about 2.5 minutes.

Hints: Beneficial momentum drift turns:
By performing momentum drift turns, you will be able to deduct up to approximately ten seconds off your normal time. To successfully attempt this trick, select a heavier machine, or one with a weak grip. Alternately, make an original machine called 'Quick Cannon -G4'. Note: This method is for non-snakers only. Once you have selected one of the recommended machines and about to perform a turn, hold L + R and the direction that you wish to travel. Now that your grip has been broken, hold Analog-stick Right while feathering L at the same time to turn right. To do a left turn, hold Analog-stick Left while feathering R. This should make you carry out the turn at a 90 degree angle while reaching amazing speeds. Release A at the start of the turn, then resume holding it at the finish of the turn. If done correctly, you should not have lost any speed when in the process of completing the turn. Note: This method may prove to be frustrating -- make sure to follow the directions carefully before abandoning this extremely beneficial method.

Hints: More efficient use of boost pads:
When you reach a boost pad, you will find that your boost will be stronger and generally last longer [more time until you slow down] if you hit on the side and just barely skim it. Note: If you use this technique efficiently in time attack mode, you will be able to shave about three seconds off your total time. The time deducted when using this technique depends on how many boost pads there are, and what track you are on.



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