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Blazin' Caravans mini-game:
Get all the Mog Stamps from the Moogle Nests to unlock the Blazin' Caravans multi-player mini-game. This game is played with linked Game Boy Advances at any Moogle Nest.

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Hints: Fuse spells with Moogle:
You can fuse any spell with Moogle. Have Moogle drop the Chalice and cast any spell. Line up Moogle's spell circle with yours; it does not have to be perfectly lined up. Wait until a dark red circle appears under Moogle and then cast. You will then have fused a spell. Sometimes if Moogle does not cast a spell it is because you need to defeat some enemies first.

Hints: Combining magical effects to make to life:
When you cast Life, it can heal more than one person. The same thing happens with the Phoenix Plume. Also, if you are playing in multi-player mode and all members are dead except for one, and that one dies with a Phoenix Plume in his command list, he will be brought back to life. This is the time when all the dead people get around the magic light that brings the player back to life. Then, everyone will be brought back to life. Note: Not everyone except for one person needs to be dead for this to be used, but it would be a waste if done on one player.

Hints: Additional shops:
Additional shops will appear in Tipa after characters of various classes are present on your memory card. The more characters and varying classes, the more shops and types of them will appear.

Hints: Glitch: Solo guest:
This trick requires two memory cards and a Game Boy Advance. Bring in a guest character and use him in slot 1 and file character anywhere else. Go to a town or dungeon, get out, save, reset, then go to single player mode. Press B after the file is loaded. Go to a town and you will be using the guest in single player mode.

Hints: Final Fantasy 2 reference:
In Marrs Pass the person named Cecil is the main character from Final Fantasy 2.

Hints: Mines Of Cathuriges: Pi:
On the second 'section' on the Mines Of Cathuriges, on the rafters, there will be three boards arranged in a fashion that resembles the mathematical symbol for pi.

Hints: Battles:
When fighting, be strategic. For example, in multi-player mode, when one player is charging up an attack, stand at the ready nearby. The player who is charging up is susceptible to attacks; the other players need to protect him or her.

To defeat a major enemy such as a Boss, you can easily win without anything in your command list or using a Phoenix Plume . When you are low on health [for example, one heart], hit Y to go to the menu and heal yourself with Berry. You can then finish off your fight easier with full health .This can be done as many times as desired.

When in a battle or when fighting a Boss, instead of using any of your food items you can use [if available] Cure. Run to where no monsters will attack you then hold A. When the circle appears, move it onto yourself. It will heal you completely.

Hints: Starting stats for Tribes:
Clavats
Hearts/HP: 4/8
Attack: 6
Defense: 7
Magic: 13
Styles: Males: Cow lick, natural, head band, and cap.
Styles: female: Long hair, short hair, dark coat, and white cap.
Clavats start with an advantage in defense and spellcasting, but are not initially skilled with weapons. They wield swords and other blades.

Lilty
Hearts/HP: 4/8
Attack: 7
Defense: 6
Magic: 12
Styles: Males: Bare head, horned helm, steel visor, and bucket head.
Styles: Females: Bare head, blue armor, elegant, and red mask.
Small but fierce, Lilties have the best starting stats for combat but cannot put as much into spells. Lilties use spears, lances, and halberds.

Yuke
Hearts/HP: 4/8
Attack: 5
Defense: 5
Magic: 15
Styles: Males: One horn, bumpy, long beak, black mage.
Styles: Female: Spiral, tulip, spoon, and heart top.
Yukes have the best magic stats and power-up spells quickly. Their Attack and defense tend to suffer. Yukes wield hammers in battle.

Selkie
Hearts/HP: 4/8
Attack: 7
Defense: 6
Magic: 12
Styles: Males: Wolfie, shark eyes, raccoon tail, and bandana.
Styles: Female: Wolfie, shark eyes, raccoon tail, and owl head.
Selkies do not have high strength, but can power up the fastest Focus Attacks with their weapons. They strike with mauls, cudgels and rackets.
You will need to choose one of the eight family trades to occupy your parents and siblings while you are on the road. When you return home, you can get trade-specific items from your family. Consider starting eight characters to cram your town with every item-gaining opportunity possible. When you create your character, you will select one of eight family trades. The one you choose can have a big impact on your inventory over time. Your family will ask you to send gifts in your letters from afar. If you send back items that pertain to the family trade, you will get a big payoff in due time. You will not find many towns or tradespeople on your journey. Visit your family [and other families in your town] for rare opportunities to trade.

Hints: Defeating Mount Vellenge Boss:
After you get the secret element and go through the Miasma stream [with the Carbuncle running away from you], you will be in a place called the Abyss. On the left is Mag Mell and going up is Mount Vellenge. Go there. Once you get through the level, you will fight a Boss. It is a tentacle monster. He has three stages. For the first stage, you need a weapon that shoots a Psy-Blast. Go in between the poison shooting monster and the tentacle monster. If you are in the correct location, the poison monster will shoot over your head and the tentacle will not see you. Psy-Blast it until it back the shell. Do not move. Wait for it to come back and repeat the first part. Do this until the game starts and intermission sequence. After it is over, you will be at the second stage. Here, you must always be moving. Attack the monster until he starts his magic attack. Move to the left and go around the hill. Keep going until you get to the second hill. Without stopping, go onto it and repeat the steps. You will have to do this many times. The third stage is basically attacking, defending, and healing yourself, preferably with food.

Hints: Defeating Behemoths:
If you have three Blizzard Magicites, the easiest way to kill the Behemoths is to attack the thing, then run to the bridge/planks. It cannot walk on them. Hust cast Blizagga until it is defeated.

Hints: Hard to find materials for weapons:
After about Year 5 or 6, if you stay around Alfitaria and Shella you will often run into the Shella caravan [made up of all Yukes]. They will ask to see one of the materials you have in your inventory. Sometimes it is something you rarely need late in the game, such as iron. Answer yes and they will make an offer to trade for it. Frequently it will be an item, such as a Hard Shell or Holy Water, that you can use to forge more weapons or armor.

Hints: Picking up items:
Use the following trick to make the game go by smoother. Whenever you go into a level, pick up everything. That way when you complete the level, you can go directly to the nearest town and make a lot of gil. This will be very helpful later in the game when many of the materials cost a lot of money.



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