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BlopPokemon Pinball: Ruby and Sapphire Cheats and Hints!
new GameBoy Advance cheats Blank 0 a b c d e f g h i j k l m n o p q r s t u v w x y z

 
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In-game reset:
Press Start + Select + A + B during game play.

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Hints: Kecleon bonus stage:
To win in this mini-game, keep hitting Kecleon whenever he falls to the floor. To see him while he is hiding, hit the tree and get the item that falls down. It will show you where Kecleon is hiding for fifteen seconds. Keep hitting him until he surrenders. If you win, you will get 30,000,000 points.

Catch three Pokemon on the Sapphire field to enter the Duskull bonus field. Hit twenty Duskulls with your ball on the first stage. Note: If you do not hit Duskull quickly enough, it will automatically disappear when it floats across the screen two times. When finished, a giant Dusclops will appear. Always try to hit it from the side or the rear. If Dusclops is standing still, it will absorb any ball that approaches from the front. This will waste a lot of time. When it is walking towards or away from the flippers, you can hit it from the front. Hit Dusclops ten times to destroy him. The point calculation for this field is as follows.
Grade 1 [Poke Ball]: 30,000,000 x 1 = 30,000,000
Grade 2 [Great Ball]: 30,000,000 x 2 = 60,000,000
Grade 3 [Ultra Ball]: 30,000,000 x 3 = 90,000,000
Grade 4 [Master Ball]: 30,000,000 x 4 = 120,000,000
Groudon bonus stage:
After you catch six Pokemon in the Ruby field, you can enter a bonus stage to fight Groudon. He will be very difficult to defeat. He uses Rock Tomb, Earthquake, and Eruption to protect himself. You will have to keep destroying his boulders and flame towers to get to him. If you win, you will get 50,000,000 points.

In the Groudon bonus stage, the Pokemon appears flanked by a ring of flame torches. Instead of spending time trying to destroy the torches to gain access to the Pokemon, use it to your advantage. Before Groudon activates the shield, flip your ball up to the Pokemon. When the shield is activated, the ball is trapped within, hitting the Groudon continuously.

Hints: Defeating Kecleon:
In his stage, he is invisible, but there are two ways of knowing where he is located. Hit the tree and glasses will fall out, allowing you can see him, or look at the environment. If you see something [like a plant] move, go there.

Hints: Makuhita helper:
In the Ruby field, a Makuhita will be on the right side of the field and is helpful for getting better Pokeballs. To get it to help you, hit the Chikorita on the left side of the field, then hit the Linoone that pops out where Makuhita is located. Makuhita will turn around, and whenever you hit the right flipper, he will punch. If timed correctly, he can punch the ball to hit a Nuzleaf that will eventually make a bridge to get an upgrade on your ball.

Hints: Opening PokeMart in Sapphire:
In Sapphire, you will notice a PokeMart flanked by a Plusle and a Minum. To get past the electricity, hit the plus and minus buttons below the Plusle and Minum. They will get knocked down and the electricity will disappear, giving you access to the PokeMart.

Hints: Capture Jirachi:
While playing on either table, after completing both the events mentioned elsewhere [catch Groundon/Kyogre and Rayquaza, on the same ball/turn], the Apparition stage will appear on the slots. Alternately, catch three Pokemon, although the slots are easier. Once the Apparition event is activated, hit Jirachi three times [who appears on the table, unlike the other Bosses which teleport you to a different stage] and you will catch it.

This trick can be done on any field. Enter travel mode six times to go to the ruins. Activate slot mode, and if you get lucky it will stop on the Jirachi panel. It will break open and release Jirachi. You must hit Jirachi three times, but within thirty seconds. Note: Jirachi will be flying around the stadium. Also, use the Zigazoon switch to stop the slot on the right panel. This trick can also be used to catch the Regies and Beldome.

Hints: Easy points:
Catch many egg Pokemon, travel a lot, win bonus games, or hit bumpers and other interactive objects in the stage.

Grade 1 [Poke Ball]: 30,000,000 x 1 = 30,000,000
Grade 2 [Great Ball]: 30,000,000 x 2 = 60,000,000
Grade 3 [Ultra Ball]: 30,000,000 x 3 = 90,000,000
Grade 4 [Master Ball]: 30,000,000 x 4 = 120,000,000
Kyogre bonus stage:
After you catch six Pokemon in the Sapphire field, you can enter a bonus stage to fight Kyogre. He will be very difficult to defeat. He uses Ice Ball, Dive, and Whirlpool to protect himself. You wil have to keep evading his Ice Balls and Whirlpools to get to him. When he dives, it will show you one second before where he will appear from. If you win, you will get 50,000,000 points.

Hints: Capture Kyogre:
While playing on the Sapphire table, catch three Pokemon, complete the Duskull stage, then catch another three Pokemon to get the Kyogre stage. Avoid whirlpools and ice shards and hit Kyogre fifteen times to defeat it. Defeat Kyogre twice and you will catch it.

When Kyogre surfaces after diving twice, shoot the ball up the top above where he would be. The ball should get trapped and you wil win the round.

To capture Kyogre, you must complete the Kyogre bonus stage two times. To get to the Kyogre bonus field you must complete the Duskull bonus field.

At the very start of the bonus stage, flick the ball and hit him once. Before he uses his Ice Beam move, let your ball drop through the middle and he will miss. When your ball reappears, it will have saved more time than getting caught in his Ice Beam.

Hints: Capture Rayquaza:
Finish the Rayquaza Bonus ROUND with at least 1:00 minute remaining.

While playing on either table, catch three Pokemon, complete the Duskull stage, then catch another three Pokemon to get the Kyogre/Groundon stage. Defeat Kyogre/Groundon twice, then when you activate the slots, or catch another three Pokemon, you will find the Rayquaza stage. Avoid the thunder and the tornadoes and hit Rayquaza fifteen times to defeat it. Defeat Rayquaza twice and you will catch it.

Hints: Zigzagoon helper:
In the Sapphire field, a Zigzagoon will be on the right side of the field and is helpful for getting better items on the roulette. To make him help you, hit the point he is standing on. If you hit it correctly, he should be standing up. Whenever the roulette is spinning, hit A to make it slow down. If an A button appears above Zigzagoon, hit it when you want to make the roulette stop on what you want. Zigzagoon will use Agility to make it stop on what you selected.

Hints: Selecting your field:
Before you start your pinball game, you will see a roulette spinning. When you hit A, it will stop on a specific field. You can only catch certain types of Pokemon on certain fields. To get the one you want, hit Start while its spinning. If it is the field you want, hold A. If it did not stop on the one you wanted, hit Start and pause it again. It should stop on the same field you saw when you paused it. If it did not stop at the same field, restart your game and try again.



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