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 | Metroid: Zero Mission Cheats and Hints! |
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Metroid Fusion Gallery:
Use a link cable to connect to a Gamecube with Metroid Fusion.
In-game reset:
Press Select + Start + A + B during game play to return to the main screen.
Wearing blue jumpsuit: Over 15% in normal or higher difficulty in under 2 hours. Original
Metroid passwords:
Enter one of the following passwords in the original Metroid. Samus without suit at start
Enter '000000 000020 000000 000020' as a password.
Samus without suit at Norfair Enter 'SAMUS8 RIDLEY 444444 444444' as a password. You will start at
Norfair with Suit-less Samus, infinite Missiles, blonde and brown hair color, and no items or upgrades
except for missiles.
Samus without suit at Kraid's Lair Enter 'JUSTIN BAILEY ------ ------' as a password. You will start
at Kraid's Lair with the Long Beam, Ice Beam, Bombs, High Jump Boots, Screw Attack, Varia, Suit-less
Samus, and 255 Missiles.
Invincibility Enter 'NARPAS SWORD0 000000 000000' as a password. This allows you to start with everything
and invincibility. The Bosses are not defeated, and you can play the game normally, but invincible.
Best ending, no suit, at end Enter 'X----- --N?WO dV-Gm9 W01GMI' as a password.
Debug mode Enter 'BOMBS_ MISSLE SCREW_ ATACK_' as a password:
Hard mode Enter '999999 999999 KKKKKK KKKKKK' as a password.
Morph Ball and Bombs at start Enter '000000 000000 4G0000 00000H' as a password.
Mother Brain gone Enter 'SAMUS_ BEATS_/MOTHER BRAIN_' as a password. You will start in Tourian, with
Mother Brain gone.
 Hints: Super Mario Bros reference:
There is a Super Mario Bros. reference found throughout the game that is easy to find. Take a close look
at the pipes from which the small flying enemies appear from. You will notice that they are the
same design of the pipes from of the Super Mario Bros. series. The green pipes that you find most
closely resemble the Super Mario Bros. pipes. Be careful when looking at the pipes, as the flying
enemies that leave them do not stop appearing. Shoot them before they hit you.
Hints: Kraid to Norfair:
When in Kraid and you have the Screw Attack, go down the elevator from Brinstar to Kraid. Get off the
elevator and go down to the third door on the vertical shaft of the elevator. Go down the horizontal
shaft behind the third door. Keep going to the right until you reach the save station. Go to the
right wall and you will see a hall blocked by blocks. Jump to it with the Screw Attack and go to
Norfair.
Hints: Morph Ball high jump:
When you have the Morph Ball Bomb item, hit Bx8. Repeat until you are as high as possible.
Hints: Always have a full energy tank:
When you reach a Chozo Statue, roll into the Morph Ball and go in its hand. You will have your energy
tank filled. Roll into it again, this time planting a bomb. Go into another room, then return to
the room with the Chozo Statue. Roll into the hand, and you can heal Samus again. Repeat this as many
times as desired.
Hints: Defeating Kraid:
To actually inflict damage to Kraid, you must first shoot him [either with a charged shot or with a missile]
in his top eyeball. He will open his mouth and scream. When he does that, you can shoot charged
shots or missiles in his mouth. After you wear him down somewhat, he will change colors. When
this happens, his strategy also changes. He will destroy all of the blocks beneath you, except for
one. He also moves closer to you and begins to use one of his arms to block shots/attack. When
you shoot him in the head to open his mouth now, you only have a narrow window of opportunity to shoot
his mouth as he raises his arm up. More than likely, you will be hit by his arm or claws. On
his last stage, he will destroy the last block and you have to stand on the things he shoots into
the wall. When you begin to run low on missiles or health, move to the ground. Avoid him moving forward,
and shoot his claws when they get close. They will turn into health/missiles. Unless the claws
hit you, you are otherwise invincible. When you have enough health/missiles, simply jump back up.
Hints: Reach Chozodia energy tank:
In Chozodia, use the following trick to get get to the energy tank which is surrounded by meticulously
placed security lasers. You would normally need to space jump around to reach it. Instead, start
at the last blue door before the Ridley robot. Run to the left until your Speed Booster charges then
go through the hole. Drop to just above the bottom security laser and Speed Booster Jump to the
right to the energy tank.
Hints: Defeating Ridley:
To defeat Ridley much easier [this is also very helpful under the hard difficulty setting], hit him with
missiles until he starts to move closer. Then, jump into the lava and shoot him again with missiles
while he is above you. You will receive minor damage from the lava, but it is better than taking
massive damage from his fireballs, grab, and tail attacks.
When attempting to defeat the Mechanical form of Ridley in a low percentage run [15% or less pick-up
items] without the use of the Screw Attack, notice that there is a consistent pattern that this Boss
demonstrates. It is imperative that you master the following pattern to win. Note: It is recommended
that you open the door leading to the mechanical Form of Ridley with a missile, then return
to the save station before actually fighting him. This provides you with the advantage of another
missile. Once in combat with Ridley, switch to Super Missiles, then fire at the glass shield covering
its heart with all your missile ammunition. Once you have run out of Super Missile ammunition,
you will automatically convert over to normal missiles. Note: When fighting Ridley you must spend
the majority of the duel in mid-air with the use of the Space Jump [provides you with infinite jumps].
Now that your missile supply has been depleted, hold R to jump up to the left, avoiding the
powerful swipe of Ridley's arm. While in mid-air, dodge the lasers fired from the eye. At the same
time, wait for Ridley to launch his rockets, allowing you to replenish your low missile capacity
storage unit. Once the rockets have been launched, you must react in different ways according to
Ridley's movements. If Ridley fires the rockets and swipes at the same time, lure the rockets to
the lower portion of the room then jump over them using your Space Jump ability. If done correctly,
the rockets will be destroyed and you will have dodged his strike from its arm. However, if you
forecast enough time to return to the floor without being hit by its arm, land [while still holding
R] then immediately fire to destroy the rockets. This should provide you with more missile ammunition
and/or energy. Note: If the second plan fails [Ridley fires its rockets and strikes simultaneously],
convert to the previously mentioned plan. After you have fired the rest of your missiles,
Ridley will lower its neck [preventing access to its heart] and retreat to the rear part of the
room. When this happens, jump up to the top of the room to attact his attention. This will make him
lift his head high enough allowing you to successfully fire at his exposed heart. This is the primary
way to always maintain an offense even if the second plan mentioned repeatedly fails.
When you fight Ridley before Craid, it saves time because you are no longer commuting between Brinstar
and Norfair. It is recommended that you do this when attempting a speed or low percent run. After
you obtain the Ice Beam and pass the Chozo Statue, proceed until you are back in the area with the
bubble-like back round. Once there, freeze the floating enemy when it is at the right portion of
the room, making sure to not fall through the fake blocks. If you do, they will quickly dissipate
as you fall through to the shaft below. Now that the enemy is encased in ice, use it to serve as
a floating platform to gain access to the right portion of the room. When on the platform/enemy,
jump up to the top of the room. Then while in mid-air, launch a missile. If done correctly, you will
open an entrance leading to a passage which you can access as the morph ball. Once inside the vertical
shaft, repeatedly hit B + Right. This should uncover another horizontal shaft covered
by a morph ball bomb block. When in the next vertical shaft, perform the same trick as you did in
the first one. Alternately destroy the normal block overhead, then double jump off the walls to
reach the top. Once through the series of passages, go to the right, falling down the long vertical
shaft that stretches across Norfair. Note: To do a double jump, perform a spin jump up against a
wall, then jump again in the opposite direction to obtain a second jump. When at the bottom of the
last vertical shaft, fire a missile to the left. After exiting the passage, go left until you reach
the save station. From there, proceed to the left, then fight the larva suspended from the ceiling.
After the larva has been defeated, you gain access to Ridley.
Lay down a nonstop barrage of missiles. Ridley will screech and jerk away from you every few missiles
and rarely gets a chance to get close. If he does and grabs you, let him have as many super missiles
as you can spare. You will be at point blank range and be aiming down his throat and cannot miss.
After a few super missiles, he simply drops you and you can resume the barrage.
Hints: Defeating the Larva in Norfair:
When you are in Norfair after defeating Kraid, you will eventually encounter a larva that you cannot
pass, he blocks the way. When you have the Varia suit, you will be able to go around. You will obtain
the Wave Beam as well. You will reach a room that is more or less impossible to get out. The door
turns to gray behind you. The path above you is blocked by a larva. You can destroy it with the
Wave Beam by getting underneath it [on the level below] and shooting its belly. After you defeat
it, you will move to the east, only to find a larva charging at you. To defeat it, fire Missiles,
Charged Beam, or the regular Beam multiple times to push him back. After he passes the little plant
[long and oval shaped on the ground; you can walk through it], morph into your ball and wait. He
will buck up and start to charge. Just before he hits you, plant a bomb and roll to the east. If
timed correctly, the bomb will explode under his belly. You will be able to tell if it works as he
will take damage. Repeat this until he dies.
Hints: Dash attack:
After running far enough to activate the Speed Boost, hit Down to temporarily store the energy. Samus
will continue to flash and can perform a dash attack by hiting A, then the direction of the
charge. Samus can also dash in Morph Ball form. This charge can break Speed Booster blocks to reach
items that are otherwise unattainable.
Looking for more?
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