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 | Mega Man and Bass Cheats and Hints! |
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 Download gameshark codes
 Delete database:
Press Select + Start + A + B + L + R to delete your database.
 Hints: Use the Mega Buster as Bass:
When playing as Bass, take out one of your special weapons and deplete all of its energy. Once you have
run out of energy for that weapon, you will shoot Megaman's Buster shots. Note: You cannot charge
your Buster as Megaman does.
Hints: Glitch: Wrong names:
If you look in the manual and in the game, you will notice that Proto Man is given the name 'Blues',
Treble is given the name 'Gospel', and Auto is given the name 'Lightott'. These names are actually
the Japanese names of the characters translated into English. Mega Man And Bass was originally released
in 1998 in Japan for SNES as Rockman And Forte.
Hints: Ground Man level: Shortcut:
When playing as Bass, after you find and destroy the first three Tiki statues that lower the spikes,
stand in the place of where the red one used to be. Shoot down at the ground which is not the same
color as the other areas. You will go down into the hole, and will soon stop. When this happens,
hit Down and go down the ladder into a new room. There will be a chest in it. Open it to get an
extra life. Next, fall in the quicksand. you should go down fully and fall into another room. Go
down and to the right into the another room, back into the level and skipping the Tiki bomb part.
Hints: Defeating Burner Man:
When Burner Man is either throwing bombs at you or using his Wave Burner, use an Ice Wall. He will slide
away. Follow him to see him land on the spikes. Almost one third of his health will be depleted.
Hints: Treble use:
When playing as Bass, it is a really very idea to get Treble before the Groundman level. This helps in
this level when you reach the tiki room with the ladders and the red tiki in the corner. Bypass
the first tiki and go up the stairs. Shoot the first tiki to your right, then go down the ladder to
collect the extra body. Next, go back up the stairs and destroy the tiki that is blocking off the
red tiki, and the red tiki as well. Then, go back down the stairs again, activate Treble, and fly
up. Destroy the tikis there and continue until you are hovering over a long vertical shaft. Then,
turn to the left and use the triple shot to destroy the tikis below, which will allow you to get
a disc. Treble also helps a lot in the Tengoman room.
Try choosing Bass, then start a new game with Mega Man and collect all the items you did not get as Bass.
Moving while shooting Bass Buster:
You can move while shooting the Bass Buster by jumping/double jump.
Hints: Magic Man level: Hidden CD:
When you are at the train tracks that you can walk on, go to the very bottom of that area. Then, go to
the right to find another CD.
Hints: Defeating Sniper Joes:
Unlike the Super Famicom version of the game, the Sniper Joes [green enemies with a shield that shoot
you and throw grenades] have a less advanced A.I. in the Game Boy Advance version. If you jump behind
one, they will not turn around. This is a great way to kill them, as long as you clear the jump
without being hit.
Hints: Burner Man level: Hidden CD:
When you fall into the area where the Astro Birds are located, go through the other hole where the Big
Blue thing that shoots fire is found. Instead of going to the right, go left where you need S. Drill
and W. Burner. When you use W. Burner and get the extra life, go through the wall and you will
find a CD.
Hints: Defeating Dr. Wily:
To defeat Dr. Wily's first form in the battle ship as Bass, keep shooting at the window that you see
his face in. Try equipping the Bass Buster upgrade [not the Bass Buster Bullets upgrade] you can buy
from Auto [Lighttot]. When the ship vibrates, it indicates that he is going to thrush at you in
about two seconds. Dash jump once, and when he is at your side of the screen, jump a second time
as he turns back to the right side. When he vibrates the second time, he is going to shoot three to
five laser balls at you. When he floats to your side of the screen and the skull mouth opens up
[a little thing charges up] jump two times to avoid a laser beam. Dodge the two missiles he fires
at you or shoot them at the same time you would jump up to the window to hurt the ship.
To defeat Dr. Wily's second form as Bass, shoot at his head every chance you have, without being hurt
as often as he would. Try putting on the armor you bought from Auto to take less damage from his
laserballs and tracking bombs. If you have beaten it once or twice, try using the Bass Buster upgrade.
If both of you are low in health, try using the Lighting Bold Weapon from Dynamo Man. Note: He
translocates faster after he is past the half-way health mark; use the weapon wisely. After you
defeat Dr. Wily, he will drop from his ship, get on his hands and knees, and bow to you several times.
The ending will start soon afterwards.
Hints: Recommended Boss order:
Use this order to kill the Bosses [with the indicated weapon] as either Mega Man or Bass.
Cold Man: Weakness: Lightning Bolt; Power earned: Ice Wall Burner Man: Weakness: Ice Wall;
Power earned: Wave Burner Pirate Man: Weakness: Wave Burner; Power earned: Remote Mine
Ground Man: Weakness: Remote Mine; Power earned: Spread Drill
Hints: Defeating King Tank:
To defeat the King Tank in King's Fortress 2, attack while it is attacking. Place a remote mine on its
hatch in the back or on its machine gun in the front. Detonate them when it attacks [get directly
behind or in front of it to make it attack]. Then, use Copy Vision to hit its bomb-dropping weapon
at its top. The flying robot is weak against the Spread Drill.
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