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 | Golden Sun 2 Cheats and Hints! |
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 Download action replay, code breaker, and gameshark codes
 Easy and hard difficulty setting:
Successfully complete the game to create a 'Clear Data' saved game. Note: You also need an empty saved
game slot. Select the 'New Game' option at the main menu. After the data transfer prompt, you will
be asked if you want to play in easy mode. Answer 'No' and you will be asked if you want to play
in hard mode.
Rename characters:
When prompted to enter a new name for Felix, hit Selectx3. Enter a new name for Felix, and you can
now enter a new name for Jenna, Sheba, and Picard. Press Up, Down, Up, Down, Left, Right,
Left, Right, Up, Right, Down, Left, Up, Select to enter new names for Garet,
Ivan, and Mia if playing a non-linked game. A sound will confirm correct code entry.
Music test:
Select battle mode then hold R when speaking to the woman on the left side of the screen. Press Left
or Right to choose a song number and hit A to listen to your selection. Press B to return
to the selection screen. Note: Songs must be unlocked during game play.
Alternate opening screen:
Hold L + R and turn on the game. A black screen will appear with a Game Boy Advance, then it will
say 'presents Golden Sun The Lost Age English version'. Release L + R, then hit any button
to display the main menu.
 Hints: Golems Core:
Kill a Bombander [found inside Anemos Sanctum] with a Water Djinn to get a Golems Core. It is a rare
drop.
Hints: All Djinn:
The only way to get all 28 Djinn from the original Golden Sun is to use a password or to transfer your
file from that game to Golden Sun 2. All 72 Djinn from Golden Sun and Golden Sun 2 are used to open
a sanctuary in the town near the Jupiter Lighthouse, where you can find a Boss called Dullahan
who guards the ultimate summon in the game.
Hints: Glitch: Floating barrel:
At Gaia Rock, instead of doing the puzzles go straight to the dragon's room. When the man is pouring
out the dragonsbane, stand directly in front of him and wait until he is finished. When he is done
pouring the dragonsbane and tosses the barrel aside, he will talk to you and the barrel will be suspended
in midair.
Hints: Character experience growth:
This following is a list of characters that gain levels faster with less experience [in order]: Felix,
Piers, Jenna, and Sheba.
Hints: Defeating Poseidon:
After getting the three trident parts [at Ankhol Ruins, Tundaria Tower, and Shrine Of The Sea God] go
to Champa and talk to the old lady in the cave. You must fight Avimander and defeat it. After you
have defeated it, talk to the old lady again and give her the trident parts. After she drops them
into the pit, use Reveal to show a bridge over the pit and get the trident. Then, complete the Sea
Of Time quest and face Poseidon. To have a chance to defeat him, you must acquire at least four
of each Djinns. Put all the Djinns on standby and face Poseidon. Use the trident as an item on Poseidon
to break his force field and use all the possible summons. Then, keep Jenna alive for four turns
and use all her Djinns and summon Meteor again. This should be enough to defeat him. Note: All
your characters must be at least at level 30.
Hints: Rusty Sword:
In Lemuria there are lots of flowers with butterflies near them. If you dig up some of these places west
and east of the castle [reachable by jumping], you can get a Rusty Sword.
Hints: Masamune:
If you transfer your data from the Golden Sun, you probably will have the Force Orb to use The psynergy
move, Force. You can use Force to knock down the log to the left of the blacksmith house in Yallam.
Hop across the log then use Cyclone to reveal a secret underground entrance. Go into the cave
and follow it all the way through. When you are outside, you will find a chest which contains the
blade, Masamune. It unleashes Rising Dragon, that can do up to double the damage if two Dragon Spirits
hit an enemy.
When you get the Masamune on the side of the Blacksmith's house in Yallam using Force, it unleashes an
attack of one or two dragons. If you do not hit any buttons during the unleashing, both dragons
will appear, doing double the damage as opposed to only one dragon when you hit A or any other
button.
This trick requires transferred data from Golden Sun. The mystery of the powerful light blade that you
can access with GameShark has been solved. If you have the Kunasagi and still have it in your inventory
in Golden Sun, this mysterious weapon reveals its true power in Golden Sun: The Lost Age.
After you join Isaac's party, look in his party's inventory. You may notice that the Kunasagi has
turned into the powerful sword, Masamune. The same goes for the Sol Blade in Golden Sun; it will be
upgraded to the most powerful sword in the sequel.
Hints: Excalibur:
The Excalibur is forged rarely by the blacksmith if you give him a Orihalcon [the gold bar-like forge-able
item]. The Excalibur does 180 attack, and has two unleashes. The first one is an average attack,
while the other is the same attack three times. The latter of the unleashes is just as powerful,
if not more powerful, than the Sol Blade.
Save before you give Sunshine [forging person in Yallam] your Orihalcon. Then, enter and exit the Sanctum.
Go to the forging building. if you do not get the Excalibur, restart and repeat until you get
it. Note: This may require some time.
Hints: Weapon recommendations:
Hints: Blacksmith:
You do not have to wait a long time for the blacksmith in Yallam to forge an item. Provide him something
for him to forge. Then, leave his house and the whole village. Re-enter the village immediately and
go back to his house. He will have already made the item.
Hints: Atropos' Rod:
To obtain this rod, defeat the Fire Dragons in the Yampi Desert Cave. Note: You will need Teleport Psynergy.
Hints: Special classes:
By mixing Djin you can unlock special classes. The 'Ranger and 'Bard' classes are for Ivan and Sheba
and can be unlocked by equipping them with equal numbers of Mercury Djin and Mars Djin. They get water
and volcano attacks including 'Eruption' and 'Deluge'. The 'Ninja' and 'Disciple' classes can
be unlocked for Felix, Isaac, Jenna, and Garret by equipping them with Djin that balance their powers
between Jupiter, Mars and Venus. 'Ninja' class has three 'Bomb' attacks, three 'Tornado' attacks,
and earth type 'Annihilation' drains a foes soul, for 18 PP; the class also has a very powerful
wind Psyenergy called 'Shuriken' for 8 PP that throws three star-blades at three enemies. 'Disciple'
class comes with a power upgrade that lets you use the wind Psyenergy 'Death Plunge' for 22
PP. By setting one less Mars or Venus Djin than your Jupiter Djin, you will change any of their classes
to 'Samurai' which has strong one target hits for earth and wind Psyenergy and defense, attack,
and resistance upgrade Psyenergy for single members or the whole party. Also, above level 41 or
40, a third attack can be learned called 'Carpet Bomb' [35 PP] in the 'Ninja' classes. For all party
members equip able with swords, the 'Cavalier' class is unlocked when they are equipped with
equal numbers of mercury Djin and their type Djin [except Jenna and Piers, who need extra Venus Djin].
Best parties would be Felix, Disciple; Isaac, Slayer; Jenna, Samurai; Mia, Angel and in support
Garret, Samurai; Sheba, Bard; Ivan, Ranger or Fire Monk; Piers, Captain or Water Monk. Note: Ninjas,
Disciples, and Samurai sacrifice healing powers for speed, attack, and HP.
Hints: Easy tickets:
Go to any town that has a Potion [Healing] Shop. You will find Herbs for sale. One of these cost about
10 coins. Buy many of them, one by one [i.e., do not buy 30 Herbs at a time]. You will get a ticket
for every Herb you buy. The Herbs are useful, but you can get rid of them and just have the tickets.
Then, go to Contigo. Note: Some towns do not have Potion Shops, and in other towns the same
store sells potions and weapons.
Hints: Glitch: Invisible people:
Sail to Atteka inlet before you complete Krast and Agito at the Jupiter Lighthouse. Dock your ship so
that you can jump from it onto the ground. Complete the Jupiter Lighthouse. Then, go back to Congito,
get Issac's party, and get on your ship from the world map. Sail into the inlet and get off the
bridge. If done correctly, invisible people should be talking.
Hints: Glitch: Get stuck as the ship:
To get stuck as the ship [not with the wings], go between the two beaches between where the Indra/Osenia
cliffs are located and Alhfra. Spin around 180 degrees in the river. Note: Save beforehand, or
you will not be able to use the ship.
Hints: Directions to Lemuria:
In Yallam, the children sing a song that Yepp wrote. Pay careful attention to it and you will notice
a hidden meaning in the song. It is actually directions on how to enter Lemuria.
Hints: Reveal:
When you go to the Air Rock, do all the things needed. When at the end part, you will see a door shaped
like an eye. Go inside and you will see like a little round table. Sheba will put her hands on
it, and will learn Reveal.
Hints: Valkyrie Mail:
The best armor is the Valkyrie Mail, with a defense of 53 and is valued at 25,500. It can be equipped
by Felix and Piers. It raises Evadeand can be found in a chest at the Mars Lighthouse.
Hints: Defeating Doom Dragon:
Go in with the party all with levels at 45 or higher. Provide whoever has the most attack points the Sol
Blade. Provide the Fire Brand and the Trident to the second strongest person in the party. When you
go into battle, start raising the attack points with Ivan or Sheba to the two characters that have
the Sol Blade and Fire Brand. Each head has about 6,000 HP. It will be a long battle, which will
give it a grand total of 1,800. Keep healing your party members with Cool Aura/Pure Wish/Wish Well.
When Doom Dragon casts Curse and actually gets your party member, fighting with that person until
the very first flame is small. Switch with that person and continue fighting. You may want to boost
your Elemental Defense or the Doom Dragon will summon some extremely strong Psynergies, such as
Cruel Ruin, which can easily do 400 damage with Elemental Defense or not. It also knows Djinn Blast,
which can drain all of your Djinn in your current four characters that are out. However, it will
not always do just all of them. One out of two times, it gets all of your Djinn. It is recommended
that you not summon anything; if you summon Charon or something similar, it will give Doom dragon
the chance to end that party member. Doom Dragon will use Cruel Ruin after it loses one head,
eight turns out of nine turns.
Have all the summonings and make all your characters at least level 40. The party should be in this order:
Felix, Jenna, Sheba, Piers Issac, Garet, Ivan, Mia Set 8 of Earth
Djinn [16 Earth Djinn set]; 9 of Fire Djinn [18 Fire Djinn set]; 8 of Wind Djinn [16 Wind Djinn
set]; and 8 of Water Djinn [16 Wind Djinn set]. When the battle starts, summon Charon, Iris, Eclipse,
Eclipse. The first head will die. If the first head is still alive, level up your characters
to at least level 45 at the Black Hall in Islet Cave. Then, use psyenergies, attacks, and djinn
that are remaining until your entire first party dies. Then, when Issac and his party arrives, summon
the same thing again [Charon, Iris, Eclipse, Eclipse]. You may need to summon all four summonings
to kill the second head, or only some of them to kill the second head. After that, Felix and his
party should be revived. Then, attack or use psynergies [or Djinn] until Issac's party gets wiped
out. Next, use summonings, Djinn, psynergy, and attacks with Felix and his party to finish the
last head. Sometimes Doom Dragon might use Guard Aura or Djinn Storm. The best thing to prevent those
is Agility.
Hints: Defeating the Yampi Desert Cave Boss:
To defeat the Boss in Yampi Dessert Cave [the place that you get to with Teleport], set all your Djinn.
He will try to put them on standby so he can use them. After he puts them on standby, summon them
against him. He should die easy. Also, try to summon Zagan. He is usually weak, but with this boss
he does huge damage.
After you defeat the Boss, he guards the summon Daedalus, which is an ancient craftsmen that shoots a
large amount of missiles. The last one it shoots is almost doubled or nearly tripled damaged. However,
it takes time for the big rocket to come down on the enemy [one to three turns]. Note: 3: Earth,
4: Fire.
Hints: Easy battles:
When in battle mode, enter with a cleared data for full power. To get 28 or higher wins, put all your
Djinn on set. Rapidly use Djinn and Healing Psyenergy [such as Wish Well or Cool Aura]. Also, for
full effect be at level 35 or higher. A recommended first party would be, in order from left to right:
Felix, Isaac, Jenna, and Sheba. When you get to battle 20 or so, difficult monsters [including
Poseidon, Agatio, and Karst] will appear, one after another . When battling them, make sure your
Psyenergy is high to allow Revive and other healing Pyenergy to be used. Note: Recommended Djinn
are Meld and Mold.
Hints: Recapturing Djinn:
If you lose a Djinn after a battle, return to the location where you originally captured it. You can
capture it again there.
Hints: Riot Gloves:
To get the best gloves in the game, defeat an enemy called Minos Warrior with a Wind Djinn. They are
found in the Yampi desert cave. These gloves increase your attack and defense.
Hints: Dark Matter:
Kill the Wonder Birds [found in the Sea Of Time Islet cave] with a Water Djinn to get a Dark Matter.
It is a rare drop.
Hints: Revisit towns:
Once you get the Teleport Psyenergy, you can use it on the world map to go to any town previously visited.
Hints: Sylph Rapier:
The Sylph Rapier can be obtained by forging the Sylph Feather at the Blacksmith house in Yallam. The
Sylph Rapier has an attack of 124 and has a good unleash called Mad Zephyr. The first unleash is average,
and the second is about 50% to 100% more powerful. This weapon is best used with Jenna and
or Felix.
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