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 | Golden Sun Cheats and Hints! |
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 Download savegame
 Rename characters:
When prompted to enter a new name for Robin, hit Selectx3. Enter a new name for Robin, and you can
now enter a new name for Gerald, Ivan, and Mary. Press Up, Down, Up, Down, Left, Right,
Left, Right, Up, Right, Down, Left, Up, Select to enter new names for the remaining
characters if playing a non-linked game. A sound will confirm correct code entry.
To rename people other than Isaac, before choosing 'End' to name Isaac, hit Selectx2. Then, choose
'End' and you can also name Garret, Ivan, and Mia.
Faster dialogue:
To speed up long speeches, keep hiting the L + R.
Teleport to sanctum in previous town:
When you first start your game go to 'Continue'. When you select your file, hold L + R + Start
+ Select to be transported to the sanctum in the last town you visited.
 Hints: Defeating the Kraken:
Have all your characters at least at level 23 to 25 and have all your Dijnn set and ready to fight. On
the first turn, have Issac use Judgement, Ivan use Thor, Mia use Boreas, and Garet use the strongest
fire summon. The Kraken should attack and do little damage. On the second turn, have Issac use
Ragnoark, Ivan use your strongest attack [PP wise], Mia use Heal if needed, and Garet use Heat Wave.
Hints: Barricade:
When you get to the barricade look to the left to see a box taller than Isaac. Use your Psyenergy to
move it.
Hints: Quick complete healing:
When you are nearing a purple Psynergy Stone, such as in Vale or Venus Lighthouse, set all of your Djinn,
have Mia cast Wish Well until you are fully healed, and use the Stone. You will be completely
healed and ready to fight again.
Hints: Aura Gloves:
Defeat the Manticores in the Suhalla Desert to receive the Aura Gloves that boost elemental resistance.
Hints: Fleeing:
When you are in a battle with monsters, you have about an 85% chance of escaping if you select 'Flee'
immediately. This helps if you are on a mission.
Hints: Easy money:
Before you enter the portal in Sol Santum at the start of the game, take all of Jenna's items and sell
them.
When you get to Crossbone Isle, use Douse on the pink tornado and fight him for lots of experience and
money. Go into the cave and when you exit it will be back. There are no monsters on the isle so
you can just walk around to restore Psyenergy.
Hints: Defeating Saturos:
Saturos is weak against Water and has 3,000 HP
Hints: Ivan:
Keep close watch on Ivan's health. Ivan is the youngest of your group. He is only 15, while the others
are all 17. He will get hurt faster. Provide him more defensive equipment and less offensive equipment
because he uses more Psyenergy than direct attacks.
Hints: Demon Mail:
The best armor is the Demon Mail, with a defense of 50 and value of 17,000. It is available to Issac
and Garet. It has Wind Resistance -10 and is a cursed item. It can be found in a chest in the Crossbone
Isle Cave.
Hints: Effective Djinn combination:
An easy and effective combination of Djinn for Isaac or Garret is Bane, Forge, Fever, Corona, Scorch,
Ember, and Torch.
Hints: Defeating Saturos and Menardi permanently:
Begin with all Djinn sets. Defensive ones are very helpful. Saturos and Menardi have 3000 HP, 260 EP,
and 3000 EXP.
Start with all Djinn on set and call them out one at a time. Defensive Djinn such as Granite and Flash
are very effective. Trade Mia's Water Djinn, Sleet, Mist, Hail with Garet's ineffective Fire Djinn.
Have Mia use Wish Well every turn and save the spirits for Fusion Dragon. After defeating Saturos
and Menardi, they will turn into a two-headed creature that will not stand a chance to spirit's
such as Boreas, Judgement, and Thor.
To defeat Saturos and Menardi, use your highest Psyenergy cost moves after you have reached about level
38. Get four Djinnis set for the Fusion Dragon. Make sure they do damage or put up your stats.
Then, use Judgement, Boreas, Meteor, and Thor. Make sure Zephyr is not on standby. At the start, use
his power and have everyone else use some other Djinni.
Hints: Glitch: Stuck in wall:
After you fight the chief and the two warriors, go back to the mountain and use Hover on the Hover symbol.
Walk towards the wall. Your Hover should run out, and you will be lodged in the wall. Note:
Save the game attempting this, as there is no way out.
Hints: Turtle Boots:
When you get through the Barricade, there is a small island with a bridge up near it. There are some
woods there. Press A and Isaac will search. Keep hiting A until you find the Turtle Boots.
Hints: Defeating Bosses:
You only need two Djinn, Granite and Flash, to defeat any Boss in the game. Set them to any two characters.
On the first turn, attack with everyone but one of these two. For example, Issac has Granite
and Garet has Flash, Issac should use Granite, nearly nullifying all responding attacks. On the
next turn, attack/summon/whatever with Ivan and Mia, but set Granite with Issac and use Flash with
Garet. The next turn, set Flash again and use Granite. Repeat those steps until you win the battle.
This makes your characters nearly invincible, with even the Fusion Dragon doing damages as little
as 13 for its most powerful attacks.
Use the following Djinn to defeat major enemies, such as Tempest Lizard on Crossbone Isle. Make sure
all Djinn are acquired and set on the appropriate Adept. On turn 1, Isaac: Bane, Garet: Flash, Ivan:
Squall, Mia: Mist. On turn 2, Issac: Granite, Garet: Scorch, Ivan: Smog, Mia: Hail. On turn 3,
Isaac: Ground, Garet: Corona, Ivan: Gust, Mia: Sleet. On turn 4, Isaac: Sap, Garet: Torch, Ivan:
Luff, Mia: Spritz. On turn 5, summon four level four summons. This should hold the enemy in place
or stop him from attacking, while weakening him. If Bane works, then he will damage himself continually.
If he is a two attacks Boss, he will cause approximately 600 damage to himself each turn.
Before entering battle, put all your Djinn on standby and make sure you have full Psyenergy. When you
have fulfilled these requirements, fight the monster. Summon your strongest earth summon with Issac,
strongest fire summon with Garet, strongest wind summon with Ivan, and strongest water summon
with Mia. On your next turn, if you have any leftover Djinn, summon the strongest summon with their
appropriate warrior. After you have summoned all your Djinn, have Issac, Mia, Garet, and Ivan use
their strongest Psyenergy attacks. Continue doing this until the enemy is dead. This should be accomplished
in one to six turns.
A good battle strategy for almost any Boss in the game is the following. Have Issac attack normally.
Have Garet cast Protect for two rounds, then attack. Have Ivan cast an attack-raising spell on Isaac
twice, Garet twice, then attack and reapply as needed. Have Mia cast the spells Wish, Wish Well
as needed.
Hints: Defeating Dead Beard:
Go to Crossbone Isle, and go all the way through until you find a pirate ship. Go onto the pirate ship.
Go to the north side of the ship, towards the treasure ship. You will run into a huge Dead Pirate
named Dead Beard. Dead Beard is more difficult than the Fusion Dragon you fight at the end of the
game. It is highly recommended that you are at level 30 before you fight him, After you defeat
him, take the treasure. The other treasure chest near the sail is a mimic.
Dead Beard is weak against Earth and has about 5,000 HP. You will get 10,400 experience and 14,000 coins
if he is defeated with an Earth Djinni.
Use Flint with Isaac, and if you have Djinn Flash or Corona with Garet, use it. With Ivan, use the Djinn
Luff if you have him, so Dead Beard cannot use Psyenergy. Also keep setting Luff, so that when
his Psyenergy seal is gone you can keep sealing his Psyenergy with Luff. If you do not have Luff,
Destruct Ray, Whirlwind or Shine Plasma will do. With Mia, Glacier or the Djinn Hail will work well.
When you have enough Earth Djinn on standby with Isaac, summon Judgment, because it will usually
do over 1,000 damage to him. Since he is very weak to Earth attacks, even the Venus summon will
do over 200 damage to him. Dead Beard will often use Impact. If Garet is a Samurai [four Earth Djinnm
three Wind Djinn] use Protector and Angel Spear to boost your attack and defense. Also, use Wish
Well with Mia, but not too often -- she will run out of PP. You can also use other summons, but
they will only do about 600 or less damage.
Before you battle Dead Beard, set all of your Earth Dinji to 'Summon'. Make sure Garet is holding these
Dinji, as he is fairly useless during this battle. On your first turn, have Issac use Ragnorak
if you know it, or Clay Spire. Summon Judgment for Garet, and use Bind with Ivan. Mia should summon
a Water Dinji whenever she does not have to heal. During the remainder of the battle, continue to
use the Earth Dinji after they recover, then summon Judgment. Make sure Mia heals your party often,
because Dead Beard can do serious or fatal damage. Also, make sure Ivan uses Bind often to seal
Dead Beard's Psyenergy. After about four Judgments and a lot of good Psyenergy attacks, Dead Beard
should die. It would also be useful to use Break with Mia, to eliminate Dead Beard's bonuses.
If you are at level 25, you can defeat Dead Beard with just three summons of Judgement.
Have Isaac at level 28 or higher with the Gaia Blade [weapon], Lucky Cap [helmet], Vambrace [shield],
and Spiked Armor [chest armor]. Have Garet at level 28 or higher with the Muramasa [weapon], Warriors
Helm [helmet], Earth Shield [shield], Dragon Scales [chest armor], and the Clerics Ring. Have
Ivan at level 27 or higher with the Master Rapier [weapon], Jeweled Crown [helmet], Virtuous Armlet
[shield], and Elven Shirt [chest armor]. Have Mia at level 28 or higher with the War Mace [weapon],
Guardian Circlet [helmet], Spirit Armlet [shield], and Storm Gear [chest armor]. Have the following
Dijinni: Flint, Granite, Quartz, Sap, and Bane on Isaac; Forge, Fever, Ember, Flash, and Torch
on Garet; Kite and Luff on Ivan; Spritz, Hail, and Dew on Mia. All other Dijinn do not matter.
Put any four Earth Dijinni on standby except for Bane. always keep a Water Dijinn on standby, and
never summon Jupiter. On the first turn, have Isaac use Bane, Garet summon Judgement, Ivan use Luff,
and Mia summon Mercury. On the second turn, have Isaac use Ragnarok, Garet use Flash, Ivan use
Shine Plasma, and Mia use Glacier. On the third turn, have Isaac use Bane, Garet summon Forge, Ivan
use Luff, and Mia summon Mercury. Continue those three steps until he is defeated, except for Garet
[use any fire until you can summon Meteor, then just use them when you can].
Get Luff [a Wind Djinn in Babi lighthouse. Dead Beard is at the bottom of the island. Be patent -- he
takes a lot of damage before falling. Before the battle, have Issac set Vine, Quartz, and any other
Djinn you do not use much. Have Garet do the same. Then, go into battle with him. Do not set any
Djinn with Ivan or Mia. Have Issac and Garet remain attacking with Djinn and magic. Mia should heal
every turn if you have Wish Well by now [recommended]. Have Ivan alternate unleashing and setting
Luff. The Psynergey Seal will only last two turns; you must only set or unleash with Ivan. By
blocking his magic, he cannot heal or boost his defense. Note: Deadbeard gets two attacks per turn.
Hints: Getting to Crossbone Isle:
There are two ways to get to Cross Bone Isle, the island of treasures. On your journey across the Karogal
Lake, select the following rowers in order to drift off course and end up at Crossbone Isle:
Punk with Long Hair, Balding Man, Chef, and the Old Man. However, you will not be able to go all the
way through the island's cave yet -- return later by getting there the second way. For the second
way, there is a Pink Tornado deep within The Suhalla Desert. Use Reveal near the Pharaoh's head
to find footprints. Follow the foot prints. They will lead you to a cave which will get you to the
Pink Tornado. Get in the Pink Tornado and do not do anything. The tornado will take you to Crossbone
Isle. Psynergy needed: Cloak, Carry, Catch, Frost Reveal, Move and Halt. Note: Every door in
the cave has a different Boss guarding it. Defeat each one to progress into the cave. Deep in the
cave is a pirate ship. A dead Pirate named Dead Beard is guarding the Treasure, and he is the toughest
Boss in the game.
Hints: Giant Axe:
If you destroy an Earth Golem with a Wind Djinni, you will have a slight chance of obtaining the Giant
Axe. It is very rare, but your attack rises by +115 and it unleashes Meltdown.
Hints: Psyenergy:
Use your Psyenergy wisely. You should not just use your Psyenergy at any time, because you will quickly
run out. You should only use it when needed or when it will stop you from receiving considerable
damage.
As you walk around in dungeons or on the world map, your character's Psynergy will recover by one every
six or seven steps. Note: This does not work in towns.
Provide Djinn to different people. If a character has two types of Djinn, they can use different Psynergy
than if they have just one. If a character has three Djinn, set two [the character's main Djinn
and another], then put one on standby. Experiment with this until you get the Psynergy and the Djinn
for the characters you want them on.
Hints: Inns:
Use the inns whenever needed. Inns are your best and cheapest source to get healed quickly. Use them
even for minor damage, or just to recover lost Psyenergy. Inns are inexpensive and efficient.
Hints: Fighting Bosses again:
Go to 'Battle' at the menu, then talk to the lady at the counter. Answer 'Yes' to battle a monster, then
step into the circle.After a few rounds with battling, you should meet one of the Bosses from
the game. Note: You must be level 16 or higher.
Hints: Venus Lighthouse entrance:
Use 'Reveal' on the painted wall in the beginning. It will lay a 'scholar' near the wall. The 'Carry
Stone' will be in there.
Hints: Use cursed objects:
Obtain the Cleric Ring from Crossbone Isle. This ring is found in a chest and will remove the 'effects
of a curse' allowing you to use the item and be able to move.
Hints: Zodiak Wand:
The Zodiak Wand is sometimes dropped by monsters in the Venus Lighthouse. The Zodiak Wand unleashes Shining
Star.
Hints: Samurai and Ninja classes:
The Samurai and Ninja are the best classes for Garet and Issac. Have four Fire Djinni and three Wind
for Issac; and four Earth Djinni and three Wind for Garet if you want Samurai. If you want Ninja,
use three Fire and three Wind Djinni for Issac; and three Earth and three Wind Djinni for Garet. Ninjas
have higher agility and PP, but Samurais have more HP and Defense. These classes have new Psyenegy
such as Death Plunge, Demon Night, Helm Splitter, and Rock Slide. If you train to about level
40 as a Ninja, you will learn a new move called Annihilation. This does almost 300 damage and can
also cause instant death.
Hints: Gaia Blade:
The best weapon is the Gaia Blade, with an attack of 135 and value of 17,000. It is a long sword and
is available to Issac and Garet. It unleashes Titan Blade and increases Earth Power and Resistance
+20. It can be found in a chest in the Venus Lighthouse.
Hints: Defeating Tret:
If you can use magic enough with Isaac and Garet, you will get Spire [for Isaac] and Volcano [for Garet].
Use Flint with Isaac, Volcano with Garet, and Ray with Ivan, then do the same thing but instead
of Flint, use Venus with Isaac. Then, when Flint is recovering, use Spire. Keep using this method
and it should only take a few turns.
Hints: Warp back to Sahulla:
Use the following trick to warp back to Sahulla when one of the Tornado Lizard's storms catch you. Use
any Psyenergy move besides the ones that heal you or douse. The storm will fly up in the air and
land near by Sahulla.
Hints: Saving people:
In order to do this, you must have the Hermes Water and you have not complete the Curse of Tret [the
one that turns you into a tree]. Retreat to the Bilibin Barracade. There should be two trees on the
shore next to the stream. There is a third tree in the water. Once you find that third tree, try
using Psyenergy on it to get it out of the stream. After you cure the curse, go back to that location.
A girl should now be there, as well as two men, all of whom were the three trees you saw earlier.
You may get a reward.
Hints: Keeping Ivan and Mia alive:
Put Isaac and Garet in the middle of your party and Ivan and Mia on the ends. When enemies use attack
spells that affect three party members, Isaac or Garet [who have the greatest HP] will take the brunt
of it. Either Ivan or Mia [whoever is on the other end] will be untouched. Also, even though
one of them is going to feel the attack, enemies never center magic on the far left or right; at least
it will not do as much damage as it would if the character were standing at the center of the
attack's range.
Hints: Easy experience:
Go to an area with Drone Bees, such as Lamakan Desert. Get into a battle that includes Drone Bees. Kill
all the enemies except for the Drone Bees. Keep defending until the enemies look for allies and
there are about six enemies on the screen. Start killing them one by one. When you are deciding who
to attack, have all your characters attack the same bee or you can have two characters attacking
two different bees. Kill the bees one by one or two by two and they will keep coming back. If you
are fast enough, you can gain easy experience. Basically all you have to do is keep hiting A
when you have six bees on the screen.
If you are in Venus Lighthouse and need to gain experience or just fill up, go to the room just before
the sand waterfalls with the Psynergy Stone. Use all magic that you need to use. Then, take the
Psynergy Stone. You should be all filled up. Go up the stairs to the left and back down. The Psynergy
Stone should be there again. Repeat this as many as times as needed.
Go to the area outside of Kalay. If you get into fights with Undeads, attack each one with one character
only once. Then, wait for only one to be on screen. Wait for it to call for an ally. Attack the
ally with only one regular attack,and kill the original with a Fire Djinn. Repeat this as many times
as needed for easy experience. Note: This trick also works on Warrior Bees, which are outside
Lalivero
On Crossbone Island use Douse on the pink tornado to fight a tough tornado monster for at least 1,000
experience points and 6,000 gold. Walk around to gain PP. Go in the cave entrance, then exit to make
the tornado reappear. Repeat this as many times as desired.
When you get to Fusion Dragon, lose to it then heal yourself and lose to it again. The levels you gain
from your battle before Fusion Dragon will grow. Repeat until your level is as high as desired.
Go to where the Tempest Lizard is located in the Sahulla Desert. Take the Tornado to Crossbone Isle.
When you arrive, put all Earth, all Fire, and four Wind Djinni on standby and enter the Tornado. Select
Psyenergy and use Douse. Defeat it, enter the area with the cave, and repeat this as many times
as desired. You will get over 1,000 experience points every time.
G to the Venus Light House and go to the second floor with the purple stone in the middle of it,where
there should be a picture of a tree on the floor under the stone. Make sure that all your Djinn are
set and are not on standby. Save the game and turn it off. Then, go back to your file and resume.
You must have the following items: Dragon Shield, Kimono, Warriors Helmet, Silver Blade for Garret,
Elven Shirt, Crystal Rod, Lucky Cap, Spirit Armlet, Herm's Water for Even, Frost Wand, Wooden
Cap, Gauntlets, Oracle's Robe, Shamon's Rod for Mya, Ninja Hood, War Gloves, Steel Armor, Righteous
Mace, and Asura Armor for Issac. Run around the room. You should encounter either a Fenrir with
an Ice Gargoyle or a Chimera Mage with two Fenrirs. The encounter with the Ice Gargoyle and Fenrir
will give you Ivan's final weapon of the game. If you encounter the Chimera Mage, it should give
you 11,636 experience points with a Vial.
At the very start of the game when the Mt. Alph boulder is going to fall, young Issac and Garet can battle
enemies by Kraden's house. It may take a while to gain a level, and you may need to use a few
herbs. However, you will have an advantage later in the game. Note: You will not be able to battle
enemies here again. Kraden's house is located where the man asked you if he was going to die.
When in the top floor of the Venus Lighthouse, save, reset and continue the game from that point. The
next monster you battle should be three Willowisps and a Recluse. Kill the Willowisps with Earth
Djinni and the Recluse with Fire. You should get 1200 experience each time you repeat this trick.
You will also get an endless supply of Nuts and Unicorn Rings.
After you are able to leave Vale and after collecting Flint, try to level up to level 5 or 6. Go to the
Goma Caves, but do not go inside. Move south until you hit the river, then go east. Move south
across the bridge then immediately go to the right. You should be behind the mountain area. Move toward
the strange crack in the mountains on the right. Keep running into it. After awhile, a battle
should begin with the enemies on the other side of the Goma Caves. This is a good way to get easy
experience before entering Vault.
In Altmiller Cave, search for the enemy group with two Worms and a Mad Mole. Have your characters attack
the same creature [Mad Mole preferably because it can do more damage]. The Worms will keep calling
for help, which will bring more Mad Moles or Worms along. Keep having your group attack one enemy
at a time. To protect yourself if you are weak in this cave use Garet's Protect spell. To heal,
use Mia's Wish spell. Finish them off whenever you get tired of fighting. It is possible to get
over 4,000 experience points in a half hour on one battle.
Start from one end of the Sahulla Desert and take out all Tornado Lizards to get to the other end. When
you do this, also take out the Tempest Lizard .If you take out all nine Tornado Lizards and the
one Tempest Lizard with Isaac's Earth Dijiins many times [going back and forth], you should have
a better chance of leveling up. The more you do this, the better the chance of leveling up. You should
get about 9,500 experience points each time you do this.
An easy way to level up without having to return to any villages is in Venus Lighthouse. Go to the room
at the top with the Psynergy Stone and the crevice [which you jump down to fight the Fusion Dragon].
Put the Lure Cap on. When you enter battles, use the following tactics. One enemy:
Round 1: Issac: Bane; Garet: Torch; Ivan: Squall; Mia: Sleet
Two enemies: Round 1: Issac: Bane [on enemy one]; Garet: Flash [on party]; Ivan: Squall [on enemy two];
Mia: Sleet [on enemy two]. Depending on the strength of the enemies, you may want to use Bane and
Squall on the tougher one first, and use Sleet on the weaker. Round 2: Issac: Sap [on enemy one];
Garet: Torch [on enemy two]; Ivan: Gust [on enemy one]; Mia: Spritz [on party].
Three enemies: Round 1: Issac: Bane [on enemy one]; Garet: Flash [on party]; Ivan: Squall [on enemy two];
Mia: Sleet [on enemy three]. Round 2: Issac: Sap [on enemy three]; Garet: Torch [on enemy two];
Ivan: Gust [on enemy one]; Mia: Spritz [on party]. Depending on the remaining enemies [if any]
you may want to differ from this slightly, or if there is just one, just attack with everyone. Issac's
Gaia's Blade is very powerful and will inflict a good amount of damage. Round 3: Issac: Flint
[strongest enemy]; Garet: Scorch [depends on enemy status]; Ivan: Attack [depends on enemy status];
Mia: Hail [depends on enemy status]. After the battles, make your Djinni so you can
summon them again. If you get low on HP, use Bane, Flash, Squall, Spritz and you will not need
to use any PP.
Go to Suhalla Desert. Go through it until you see a pink tornado. Look to the left and use Reveal. Hop
across the log and go into the cave. You should come out next to pink tornado. You can either go
into it and let it take you to Crossbone Isle, or you can go into it and cast Douse. Instead of a
Tornado Lizard, you will fight a Tempest Lizard. It is not that difficult to defeat the first time
you visit Suhalla Desert. When you defeat it, you will get 1,000 experience points, 6,000 coins,
and a potion, vial, or Psynergy crystal. Leave Suhalla Desert and return to the location where the
pink tornado was found. It should be there again, and you can fight the Tempest Lizard again.
In Islet Cave that the turtle in the Sea Of Time Islet takes you to, there is a hallway that you have
to teleport to with enemies called Wonder Birds. They are the best enemies for experience points.
Normally they give you over 8,500 experience points. If you kill them with a Mercury Djinn, you will
get over 11,000 experience points. They are rare, have powerful moves, and run most of the time.
However, they are easy to kill. If you encounter two of them, keep one of them alive at all times
and it will use a move called Regen Dance, which calls the other bird back. Keep fighting them
until they are dead or they have run away.
Hints: Tempest Lizard:
After you return from fighting Dead Beard on Cross Bone Isle. Use the Red Tornado to warp to Suhulla.
Then, go back to the desert and the Red Tornado should be back. This time use Douse and instead of
a Tornado Lizard, the Tempest Lizard will appear.
Hints: Selling rare items:
If you have rare Items, you can sell them to shops and they will be put under rarities. If you want them
back, you have to buy them. This is useful for good, but unusable weapons [such as cursed objects].
If you have items that are rare are not used, sell them to a shop. Usually if they say 'This is rare
stuff' in their offer to buy, when you sell it to them it will be put in the artifacts section.
Hints: Lucky Medals:
Throughout the game, search gravestones. Usually you will find Lucky Medals.
To get Lucky Medals, search gravestones, boxes and barrels.
Hints: Easy items:
Immediately before entering the portal to the elemental stars in Sol Sanctrum, take all of Jenna's items
and give them to Isaac or Garet. Note: You will never have another chance to do this.
Note: This trick requires the Psyenergy Reveal with Ivan and Frost with Mia. When in Lunpa, there is
a rock in between two wooden pillars toward the back of the village. Use Reveal, and you see a puddle
of water. Use Mia's Frost to turn it into an ice pillar. Then, climb the ladder, hop on the ice
pillar, and follow the short trail. Once you hit a dead-end at the opposite side of the village,
use Ivan's Reveal again. You will then see a sparkling switch in the wall. Go up to the switch, hit
A to flip it, and go inside. There should be six treasure chests there.
Hints: Hidden Treasures of Lunpa:
Once you have a person who can use Frost and Reveal Psyenergy, go in the cave that is just next to Lunpa.
Use Frost on the puddle underneath the sliding metal door. Do not push the button next to the
sliding metal door, or you must re-enter the cave you are in. Once past the metal door, proceed down
the long the path until you get outside into the town of Lunpa. Then, go to the steps down and
use Reveal. You will notice something sparkling at the bottom-left of the screen. To get to that
sparkling object, you must use Reveal near the top of the screen, where there is a boy and a rock.
Use Reveal slightly past the rock to discover a puddle. Use Frost on the puddle to make an ice column.
Climb up the ladder to the left of the boy and ice column. Be careful not to go beyond the boundaries
of Ivan's Reveal, or it will stop working and the ice column will disappear [you must then
freeze puddle after revealing it all over again]. After jumping past the ice column, continue along
the top of the wooden barricade surrounding Lunpa to the place where you first saw the sparkling
object. Use Reveal again see the sparkling star object. While facing the sparkling object, hit
A to reveal an entrance in the rocky surface. Go inside to find several chests which contain
money, Lucky Medal, Water of Life, and perhaps Antidote.
Hints: Getting Fever:
In Imil to go the strange cave by all the ice. Climb up the stairs on the right hand side of the bridge.
Keep hiting Up once yuo get up the stairs. You will be next to a snowman. Use the 'Move' command
and push the snowman to the left. You can now enter the cave and get the Fire Djinn Fever.
Looking for more?
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