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 | Final Fantasy Tactics Advance Cheats and Hints! |
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 Download saved game for na version
 In game reset:
Press A + B + Start + Select during game play.
 Hints: Equipping abilities:
At one job you learn certain abilities for that job, such as Marche as a soldier learning First Aid,
Provoke, Speedbreak, etc. Then at another job, such as Marche as a Fighter learning the Fighter abilities,
you can still use his Soldier abilities. This is the same for all the other characters such
as Montblanc. Montblanc starts out as a Black Mage, and you can change his job. For example, if
you change his job to Time Mage, you can still use his Black Mage abilities while also learning and
using Time Mage abilities.
Hints: Powerful weapons:
Note: This requires two games, two Game Boy Advances and a link cable. Whenever you do a battle with
a link cable and are victorious, you will either get an item, or power up the item you already have.
If you and your friend play the same link mission repeatedly, your weapon will power up time and
time again. The items you get are: Arcia Hat, Sequence KnightSword, and the Sequa Rod. The Sequence
KnightSword and the Sequa Rod will power up their power by +1 or +2 every battle, and the Arcia
Hat will power up its Def and Res by +1 or +2 with every battle.
Hints: Expert missions:
Upon completion of the game, wait for the credits to finish rolling. A screen will follow, stating that
it is saving a game completion file over the most recently saved game. When you load the game,
your file will have a star, marking that you have completed that file. When you accept missions at
the pub now, the bartenders will offer the expert missions that they had been holding back.
Hints: Recommended classes and abilities:
Human Ninja: 2x Thief Ability Hunter: 2x Archer Ability Paladin: 2x Soldier
Ability Fighter: 2x Soldier Ability Blue Mage: 1x Black Mage / 1x White Mage
Veira [Bunnies] Assassin: 1x Sniper Abilty / 2x Elementalist Ability Sniper: 2x Archer Abilty
Elementalist: 1x Fencer Abilty / 1x White Mage Ability Red Mage: 1x Fencer Abilty Summoner:
2x White Mage Abilty / 2x Elementalist Ability
Banga [Lizards] Warrior 2x: Dragoon / Defender / Gladiator White Monk 2x: Bishop / Templar
Moogle Gunner: 1x Animist Ability Mog Knight: 1x Animist Ability Juggler: 2x thief Ability
Gadgeteer: 2x thief Ability Time Mage: 5x Black Mage Ability
Nu Mou Morpher: 5x Beastmaster Ability Sage: 2x Beastmaster Ability / 3x White Mage Illusionist:
5x Black mage Ability / 3x White Mage Ability Alchemist: 5x Black mage Ability / 3x White
Mage Ability Time Mage: 5x Black Mage Ability Also try the following combos.
Viera: Summoner / Red Mage [Double cast summons] Human: Paladin/ Ninja [Two
swords and Sword skills] Create the following hybrid characters [described with Race,
Job, Second Ability, R-Ability, S-Ability, and Combo]. Human Paladin, Fighter Tech,
Counter, DoubleSword, Knight Combo. This class has one of the highest Weapon Defense, and excellent
attack if it knows Double Sword. Start with a Soldier or Fighter for attack bonuses, or a Thief
for a speed boost and decent MP levels.
Viera Assassin, Sharpshoot, Reflex, Concentrate, Assassin Combo. With Sniper Ability Conceal, she can
move around undetected unless the enemy knows Reveal [Panthers, Couerls] and using Concentrate's
boosted hit rate, she can KO people 90% of the time from the back, 80% from the side, and 70% from
the front. Required Assassin abilities are Nightmare, Last Breath, Rockseal, and Ultima Masher. Start
with an Archer; it has decent speed and attack ratings, or a Fencer for better speed and defense.
Moogle Gunner, Charge, Counter, Concentrate, Gunner Combo. With Charge ability Ultima Charge, he can
shoot Ultima Magic from halfway across the battefield. Both Counter and Gunner Combo are also effective
at long range. Concentrate is a must, as is the Gunner ability Stopshot. Start with an Animist
or Black Mage for best use of Ultima.
Bangaa Dragoon, Sacred Tech, Dragonheart, Weapon Attack +, Dragon Combo. Using Dragoon Abilities, it
is a fighting force, especially with Templar S-Ability Weapon Attack +. It can also provide good support
with Astra and Haste. The Dragonheart is a requirement, as almost any attack is a weapon attack.
After one of those, he automatically gains Auto-Life. Start with a White Monk for best results.
Viera Summoner, Red Magic, Reflex, Magic Pow +, Summoner Combo. Using Doublecast she can summon two times
per turn. Magic Pow + makes her deadly. Start with a White Mage to make it the best.
Human Black Mage, White Magic, Return Magic, Geomancy or Turbo MP, Black Combo. A great offensive force
with healing and support abilities. Start with a Black Mage, then go to White Mage after.
Human/Nu Mou Illusionist, White or Black Magic, Return Magic, Geomancy, Illusionist Combo. Either a powerhouse
or a decent mix of power and support. Similar to the Black Mage hybrid described above.
Moogle Time Mage, Black Magic, Return Magic, Geomancy, Black Combo, Again, support mixed with offensive
might. Start with a Black Mage to get the best Magic kickstart.
Nu Mou Morpher, Control, Damage > MP, Immunity, Morpher Combo. He can control or imitate monsters.
Starting with a Beastmaster works best because of the high attack ratings. To get souls, let a Hunter
capture monsters. Note: Only captured monster's abilities can be used [for example, if you have
two Dragon Souls and have caught an Icewyrm and Firewyrm, you still cannot use Thundrake abilities].
Start with a Beastmaster.
Human Blue Mage, Fighter Tech, Strikeback, Learning [or if all skills are mastered for Blue Mage then
Double Sword or Weapon Atk +] Blue Combo. This mixed class gives decent Magic and Physical mix, from
the Fighter and the Blue Mage. Note: To get a lot of the Blue Mage abilities, equip the S-Ability
Learning, then have a Beastmaster control the monster you want to learn from and make it attack
him. Also, enemy Blue Mages can attack you if you are lucky, and you will learn it also. Start with
a Soldier, Fighter, or Thief, to get decent ATK ratings.
Hints: Easy AP:
Limit your clan team members to only the ones you use, which should be about one of each race. Then,
Montblanc will put up a mission asking for help to patrol and get a new member. This takes only five
days and you will get 20 AP. All you need to do is decline him/her and a new one will soon appear.
Hints: Get Ezel:
Check your rumors often after some of your main missions. Go to Ezel and gossip with him. One time Ezel,
will ask you to help him defend peace talks, and he will put a job [Reconciliation mission] in
the pub. Go to the pub, take the job, and go to it. When you complete the job of defending the talks,
Ezel will ask to join your party.
Hints: Scouring Time 2 mission: Easy completion:
First, get Marche to have any of these classes: Ninja, Fighter, Thief, Blue Mage. For example, try a
level 19 Marche as a Ninja with a Nosada, and therefore also had another weapon to increase his attack;
and the best defensive items. When the fight starts, use Ninja Skill Metal Veil to blind Babus,
then move in and use Fight repeatedly to attack two times per turn. Also, give Marche an Angel
Ring if you have one, just in case. The Fighter Skill Air Render or Far Fist might also work for
long distances if you are nervous about the gamble with Metal Veil. Alternately, make him either a
Fighter or Ninja, then give him the Steal abilities as well. Make sure he knows Steal: Armor. You
can get Babus' Lordly Robe this way. It is very rare.
Hints: Easy kills:
Get a Viera to a Sniper. Provide it a Hades Bow and teach them Death Sickle. This does work frequently,
but requires about three or four turns. It will be a one hit kill. Use this skill under Sharpshot
and if it hits, they will be dead quickly.
To kill enemies easily, first get a Moogle Animist. Get the War Trumpet to teach him Sheep Count. This
move puts them to sleep. Next, get a Human Ninja and teach it Last Breath. This kills the enemy
instantly. When you see the enemy that you want to kill, put it to sleep. Next, have the Ninja use
Last Breath. When the enemy is asleep, the hit % is always 100%. This also works with a Gladiator
with Finishdown.
Have someone use any move that can stop someone in time on an enemy. Then, have someone with an instant
death move such as the Alchemist move Death on a enemy. The attack will have a 100% accuracy every
time. Note: This might not work on Bosses.
Get an Assassin in your party. Equip a Petalchaser. This will give it the Last Breath ability, which
if successful, will kill most enemies in one hit. After Last Breath is mastered, equip a Kotetsu.
This will give the Assassin the Rockseal ability that petrifies the victim so they cannot fight for
the remainder of the battle. After you have mastered Rockseal, eguip a Kikuichimonji. This will
give the Assassin the Nightmare ability, which is a combination of Doom and Sleep.
When you have a Gunner in your party, line up with an enemy, and attack a person behind it. Note: This
only works with an ally or enemy directly lined up with you. You can also do this with Archers if
you aim correctly.
This trick requires a person with an ability to Doom [Sniper or Assassin] and a person with the move
Haste [Time Mage, Templar]. Use the person with the Doom ability, for example, the Sniper's Death
Sickle. Then, get the person with Haste to use it on the Doomed person. This will make the enemy's
turn come around quicker, thus killing them sooner. Note: It is best to disable or immobilize the
enemy so that they do not attack you when their turn comes around quicker.
Hints: Easy rare items:
Note: This requires two games, two Game Boy Advances and a link cable. After you have done a link battle,
or trading an item or character with your friend, go to any town and save. Go into the shop and
select 'Trade Items' and you will get a list of unusual items. Buy every item in stock, and if
you do not get a good rare item, or the desired item, reload your game from before your save and return
to the shop. The items will have changed.
Hints: Defeating Matues:
Have everyone learn a combo that your allies can help in long range [for example, Bow Combo Gageteer
combo]. Then, get someone to do a combo. They will do over 400 damage, almost killing Matues. Try
to do this with every Totema.
Hints: Ultima battle:
For the battle against Ultima, before taking the mission get the Law Card for Charm. Use it immediately
when the battle starts. It also helps if Montblanc, or any other Moogle that you might have, has
10 JP and uses Famfrit.
Save The Queen: Kingdom Hearts and Final Fantasy 9 Buster Sword: Final Fantasy 7
Lionheart: Final Fantasy 8 Lance of Kain: Final Fantasy 4 Tomberrian: Tonberry, famous Final
Fantasy enemy Materia Blade: Final Fantasy 7 Kikuichimoji: Final Fantasy Tactics Odin
Lance: Final Fantasy 7 God Hand: Final Fantasy 10 Masumune: Final Fantasy 7
Summon references:
Hints: Get Cid:
Clear all three hundred numbered missions [not including link or reserve missions]
Hints: Zombie and ghost names:
The three zombies in the Save The Prof mission are named Lyle, Colin, and Guiness, after the kids who
picked on Mewt in the school yard.
The names are also the same for ghosts in the Mortal Snow mission, where Ritz joins your party.
Hints: Get Lini the Mog Knight:
Lini is one of the special characters in the game. He was one of Gaol's assistants and trusting friend.
He is also shown in many mission screens. As you do mission 32: Tower Ruins, make sure you use
the item 'The Hero Gaol' and fight the battle against the enemies there. As you finish the battle,
a recruitment box appears, and you get Lini the Moogle Knight. Lini has two great abililities, Mog
Guard and Ultima Charge.
Hints: Hint : Semi-secret characters:
Special characters such as Lini the Mog Knight do not require that you use the item needed to recruit
them in any specific mission. As an example, bring 'The Hero Gaol' which is needed for Lini or 'The
Wyrmstone' which is required for Pallanza on any mission except one that it is required for [which
would use it up]. If you do not get a recruitment screen with the character you want after the
mission, just try again on a new mission. This will work with all the different kinds of missions
[dispatch, clan, battle, etc.]
Hints: Get Babus:
Clear the Left Behind mission, then enter a town and clear the With Babus mission.
After you have completed the game and finished some of the new missions, Babus will appear at the pub
asking for Marche to accompany him to find an item Mewt had left in Ambervale. Go there and you will
see a reincarnation of Remedi and two Ahrimans. Kill her and them, and a scene featuring Babus
staring at Mewt's stuffed bear will appear. Marche then offers to be clan mates with Babus, and he
will then offer to join you.
Note: Babus may not offer to join and a new mission may not come up if you complete both the Left Behind
and A Maiden's Cry missions at the same time.
Hints: Bonus intermission sequences:
There are a few intermission sequences that appear after the game is completed, when you do extra missions.
For example, one shows Ritz talking to you, Shara, and Babus; and after you do the missions
it lets them join your team [although Ritz, Shara, and Babus are a lot weaker than when you had to
fight them.
Hints: Leveling up:
A good way to level up a Nu Mou is to turn him into a Morpher and give him a Soul. Souls are obtained
when a Hunter captures a monster. If you attack your team with the Soul, it will heal them but do
damage to the other team. The same thing goes for their monster techniques.
Hints: Get any job:
Go to any month in the game. Bring your party down to five or less units. Go into a battle and flee.
Go to a pub. Choose the mission '??? Help' or '??? Wanted'. The ??? will be Moogle, Viera, Human,
Nu Mou, or Bangaa. Go on that mission. After moving four spaces, save the game. Move one space and
you will get a unit with a jobset of whatever the mission was. You can get any job in the game. If
you get something that you do not want, reset the game and try again. A Blue Mage [Human], Mog Knight
[Moogle], Sniper [Viera], Alchemist [Nu Mou], and a Defender, Gladiator, or Dragoon [Bangaa]
is recommended.
Hints: Glitch: Two Sharas:
Make sure not to go on the S.O.S. mission. Complete the game, then get Shara, [Ritz's best friend]. Now
that you have her in your clan, play the S.O.S. When you get into battle, notice that Ritz and
Shara are fighting some monsters. You can also use the 'other' Shara in your clan. Thus, there will
be two Sharas on the battlefield.
Hints: Defeating the final Boss:
Get all of your characters up to level 50 and get Ramza to have two swords. Keep using Lightning Stab
at the Boss. If you do not have it, keep attacking it with your best characters.
Hints: Estreledge:
Place three mountains next to each other to receive the Estreledge as a treasure hunt item. It is a sword
with 72 ATK.
Hints: Completing dispatch missions:
When selecting a character to send out on a dispatch mission, watch the characters actions carefully.
If they sit down or just walk, do not pick them. However, if they jump up and down, select them.
You will successfully complete the mission. Note: Watch out for Moogles, as they tend not to be able
to complete the missions.
The Falgabirgs Maliris, Tiamat, Kraken, and Lich are also the Chaos Guardians to Planet Terra in Final
Fantasy 9. Legend Of Zelda reference:
In the Fabled Sword mission, here is the mission description: 'I found the designs for making the same
sword used by a legendary swordsman! But, the ingredients are hard to find. Please help. Bonuses:
12600 gil, Master Sword, 80 AP'. The Legendary Swordsman is Link, and his weapon is the Master Sword.
In order to get the combo techniques you have to get the Mythril weapons for that job. They are as follows.
Alchemist: Mythril Mace Animist: Mythril Bell Archer: Mythril Bow
Assassin: Mythril Epee Beastmaster: Mythril Bell Bishop: Mythril Staff Black Mage:
Mythril Rod Blue Mage: Mythril Saber Defender: Mythril Brand Dragoon: Mythril Spear
Elementalist: Mythril Rapier Fencer: Mythril Rapier Fighter: Mythril Blade Gadgeteer:
Mythril Claws Gladiator: Mythril Blade Gunner: Mythril Gun Hunter: Mythril Shot
illusionist: Mythril Rod Juggler: Mythril Knife Mog Knight: Mythril Blade Morpher: Mythril
Soul Ninja: Mythril Epee Paladin: Mythril Brand Red Mage: Mythril Rapier Sage:
Mythril Mace Sniper: Mythril Shot Soldier: Mythril Sword Summoner: Mythril Staff
Templar: Mythril Brand Thief: Mythril Knife Time Mage: Mythril Rod Warrior: Mythril
Sword White Mage: Mythril Staff White Monk: Mythril Claws Recommended team:
Marche: Soldier Montblanc: Black Mage Banga: White Monk Human: Soldier Vierra:
White Mage Someone else: Black Mage Try the following team [described with
Class, Second Ability, R-Ability, S-Ability, and Combo]. Marche: Soldier, Chivalry,
Strikeback, Double Sword Combat Combo
Montblanc: Time Mage, Black Magic, Return Magic, Concentrate,Black Combo Viera [Starting job White
Mage]: Summoner, Red Magic, Reflex, Magic Power +, Summoner Combo Any Moogle: Gunner, Charge,
Counter, Concentrate, Gunner Combo
Hints: Changing the missions:
Once you see missions that you do not want to do, move around for a month [until it goes to Sagemoon,
Madmoon, etc.]. When its the next month, the missions will change when you go to the bar.
Hints: Ultima move:
Use the following trick to get the Ultima move for your main character. First, turn him into an Archer
. Learn three moves for Archer then turn him into a Hunter. Equip Seventh Heaven and let him learn
Ultima Shot . Turn him back into a Solider and pick Hunt ability. You will have an Ultima Sword
instead.
Use the following trick to make a very strong Ultima move. First, turn your Bangaa into a Gladiator then
give him the Materia Blade so that he can learn Ultima Sword. Then you have to master it [requires
999 AP points]. Once done, turn him into a Dragoon and give him the Chirijiraden, because it
has a very high attack. If you have a stronger sword, equip it. At level 30 you should be able to
do at least 600 damage.
There is an Ultima ability for each race from the following weapons: Human: Ultima Shot
[Seventh Heaven] Nou mu: Ultima Blow [Mace Of Zeus] Viera: Ultima Masher [Zanmato] Moogle:
Ultima Charge [ Adaman Blade] Bannga: Ultima Sword [ Adaman Blade] The weapons
are easily bought through the 'Trade Items' option at shops.
Hints: Blue Mage and Def Less:
Master level 3 Def Less before you reach level 49. Level 48 is the last level that you can get this;
level 50 is the maximum in the game.
Hints: Predicting Dispatch missions:
When you are selecting a unit to send on a Dispatch mission, the way they move will tell you a bit about
how well they might do on it. A unit that starts jumping up and down will have an easy time with
it; a unit that goes into a walk animation may or may not succeed; and a unit that goes into a
crouch [low HP stance] will probably fail.
Hints: Get Ritz:
After completing the main storyline missions, the Mortal Snow mission will appear at the pub. Take it,
and Ritz will show up to help. After completing the mission, she will request to be invited on your
clan.
Hints: Final Fantasy 8 reference:
Save the Queen is also noted in Final Fantasy 8 as Quuistis' final weapon.
Looking for more?
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