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 | The Urbz: Sims in the City Cheats and Hints! |
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Club Xizzle password:
The password to Club Xizzle is 'Bucket'.
 Hints: Heidi Shadows:
Heidi Shadows is a cheat ninja where you can buy Smoothies to get skill points and Simoleons. Heidi Shadows
will sell cheats in the form of Smoothies. To find her, you must first link up to someone else
to unlock the weird planet location. At the telephone booth in SimQuarter next to the Flea Market,
go to the planet place. Directly up at the top of the map on this planet are some stairs. Use
them the to go up to the door. You will have a quick glance of a person [resembling like a ninja
holding a flag]. This is Heidi Shadows. To buy the cheats, you must go here starting at 10:00 a.m.
Heidi Shadows will disappear, then reappear.
Rosebud Smoothie: Adds 2,000 Simoleons
Slip of Paper: Password for Club Xizzle and recipe for Strawberry Tiramisu
Silver Tongue Smoothie: Adds 1 Charisma Point
Gourmet Smoothie: Adds 1 Cooking point
Clock Smoothie: Adds 1 Mechanical point
Buff Smoothie: Adds 1 Body Point
Mind Smoothie: Adds 1 Logic point
DaVinci Smoothie: Adds 1 Creative point
Heidi's Stock is replenished before every appearance. Heidi Shadows' Shop is open from 10:00 a.m. to
11:00 a.m.
After you return from the bayou and get arrested for running, talk to Detective Dan Mann until you have
100 relationship points with him. He will tell you that someone dug a tunnel and escaped from jail.
Go back into the jail and notice that the poster that was there is now a tunnel. Between 6 a.m.
to 7:30 a.m., a ninja will be in the tunnel and sell you smoothies that will give you skill points.
One will give you 2,000 Simoleons.
Heidi Shadows can be found at the following times and places:
1 a.m. to 2 a.m.: Use the time machine to travel to Nov. 29, 1984. This destination is available after
finishing level 5.
2 a.m. to 3 a.m.: Go to the Carnival.
4 a.m. to 5 a.m.: Go to Paradise Island.
6 a.m. to 7 a.m.: Secret tunnel between Jail and Dark Tree.
10 a.m. to 11 a.m.: Moonbase Zeta.
Hints: Storage areas:
The following places are unlocked by reaching the maximum relationship with the following people.
Old broken down school bus near the thrift shop: 100% relationship with Giuseppi Mezzoalto.
Lost cave in Sim quarter: 100% relationship with Ewan Watahmee.
Garbage can near the entrance to Club Xizzle in Glasstown : 100% relationship with Phoebe Twiddle.
Projection booth [door behind the snack counter of the cinema in Glasstown]: 100% relationship with Theresa
Bullhorn.
Hole behind the poster in the jail: 100% relationship with Detective Dan De Mann.
Hints: Magic Lamp:
Become friends with Crystal until your relationship is over 90. Invite her over your house. If she accepts,
she will arrive instantly. Go to her and she will give you a Magic Lamp. You cannot place it
anywhere, but can go inside the lamp by selecting it on the pocket menu. There are only two things
you can do inside the lamp. There is a big golden toilet and a big bed that you can use.
Hints: Richies:
The Richies are incredibly rich, and more often than not, arrogant. Some bask in the glitz and glamour
of life, while others in this group remain spoilt and discontent. Be prepared for a huge hole in
your wallet if you want to gain a lot of rep points for this group. To get into the Richies at the
beginning of the game, choose 'Bright Lights, Big Wallets' for the first question. The group is
made up of:
Luthor L. Bigbucks [leader]: Spoilt, unsatisfied son of Daddy Bigbucks. Very unapproving of his father's
plans. He can be found outside the musuem in SimQuarter most of the time.
Lily Gates: Busy attorney of Daddy Bigbucks who loves making lots of money. She can be found in King's
Tower level 1, 2 and the wharves at SimQuarter most of the time.
Lottie Cash: Spoilt and pretty much ignorant, she definitely knows how to enjoy life to the fullest by
indulging in her riches. She can be found at the top-most street in Urbania most of the time.
Misty Waters: Ex-life guard, now a gym trainer who still misses her old job. She can be found at Waters'
Gym in King's Tower most of the time.
Rival gang: Streeties
Hints: Easy Rep points:
Get any rival rep group member up to 100, then ask him or her to move in with you. If they do, kick them
out. You will receive a rep point for that rep group's rival. Then, repeat the process. For example,
a Richie lives with a Streetie. Richie kicks the Streetie out and receives a rep point for
Richie. Streeties hate Richies. Richies hate Streeties. Artsies hate Nerdies. Nerdies hate Artsies.
Hints: Cooking:
If you have your Cooking skill at eight, whatever you bake will work.
Hints: Easy relationship with Ephram Earl:
You need to get popularity high for three different goals. You may have seen the 'Easy Popularity Gain'
trick, and are talking to people in Club Xizzle. If you have been talking to him, you have difficulty
being friends with Ephram Earl, the ghost. This is because Ephram Earl only likes being talked
to. Trying to cheer him up, entertaining him, telling him jokes or bad puns, or even making rude
gestures or insults, and crying just makes him angry. This takes away 6 points of relationship.
You must talk to him. He loves to talk about anything. You will gain 2 points, but it will go quickly.
If you buy the Xizzle, Jibba Jabba, it does not do anything to him.
Hints: Change self-drawn picture colors:
Stand next to a self-drawn picture [talk to the painter in Simquarter] so that the yellow arrow is over
it. Press R, and it will invert the colors.
Hints: Curing Boo:
The cure for vampirism is the Chocolate Decadence recipe [2 Chocolate + 1 Flour]. Feed this to Boo to
cure him of being a vampire.
Hints: Rep group rewards:
After getting your reputation full with one of the following groups, talk to their leader to get the
indicated reward.
Artsies: Bod-Mod Booth
Nerdies: Mad Skillz Cerebral Data Infuser
Richies: Sensory Deprivation Tank
Streeties: Ultimate MP-DEE Stereo System
Hints: Getting to Splicer Island:
First, you need to uncover the details of Splicer Island by giving Monkey [the hobo in the park] some
food. Next, you must the Simquarter open by completing mission set 2. Talk to Sharona Faster at the
docks and she will tell you about a water taxi service that she has. Do what she says and a boat
will appear. Go on it to get to Splicer Island.
Hints: Carnivale mission:
On mission 4, 'Carnivale, the Dancing Natria in found on the small island in front of The 'Twins' Bayou
Shack' on the map.
Hints: Lowest bills:
Once you have gotten your bills down 40%, you can get them down even lower. If you get a roommate your
bills will go down by half.
Hints: Getting recipes:
When you are looking for cooking recipes ask everybody except Jack I Deal. They will tell you certain
recipes.
Giussepo: Strawberry Tiramasu
Hints: Finding the secret lab:
Between 3:00 and 4:00 a.m., go to the executive office [the third floor] of the King's Tower. Go to the
farthest corner from the bottom of the touch screen. There should be an arrow that appears when
you stand in front of it. Press A, and it will open a secret passage. From there, just look around
the lab for the blueprints.
Hints: Extra Xizzle Beads:
When you get a Xizzle Bead from any person when you get their relationship to 75%, do not talk to any
person you got a Xizzle Bead from until their Relationship is below 40%. Then, make friends with
them again and get the Relationship back up to 75%. They might give you another Xizzle Bead. This
is useful in multi-player mode to get more Xizzles from a friend.
Hints: Easy money:
To earn some extra money go to the Chop Shop and sell some of your Hogg's parts.
Buy an easel, then frame a painting and sell it to the thrift store. The paintings range from 25 to 300
Simoleons.
Buy a large workbench and get full Mechanical skill by using Heidi Shadows. Gather Petrified Wood from
the bayou, and make Woodcarvings from them. Sell them to the man on the street in Urbania. Some
items can be sold for 3,600 Simoleons.
Buy the large workbench and get your Mechanical skill up. Find wood and make Woodcarvings. When you think
you made a good one, go to thrift store between 5:00 and 7:00 to sell them for at least 1,000
Simoleons. Then buy it back for 20 to 30 Simoleons and resell it. Do this repeatedly to earn a lot
of money.
Ask people for errands. They will give you money for each one you deliver. Do not ask your roommate for
an errand. They will move out, and they willnot talk to you for a day.
Put your shower in your pocket and sell it to someone. When your Hygiene level gets low, go to any sink
and keep washing your hands until the level has increased. You can also sell your bed and sleep
on the sofa, or sell your sofa and sleep in the bed. This will increase your Comfort.
At the beginning of the game, make your rep group a Richie. Then get at least three Xizzle Beads and
go to Club Xizzle. There is an Xizzle you can get that will give you 10,000 Simoleons.
Buy an Easel at the store for 290 Simoleons. Get your creativity points all the way up and paint as many
paintings as possible. Sell the paintings at the Second Looks Thrift Emporium. The paintings will
range from 25 to 500 Simoleons.
Hints: Nerdies:
People in this group belong to the 'high-collar' workforce or are academically outstanding. They are
very intellectual and refined, choosing to spend their time learning something new. Choose 'Computer
Daze' for the first question if you want to be in the Nerdies at the beginning of the game. The
group consists of:
Polly Nomial [leader]: Bespectacled geek who spends her time burying herself in books and studying. She
can be found at the University almost all the time.
Lincoln Broadsheet: A passionate and inquisitive journalist who loves his job lot. He can be found in
the newspaper center, or outside, almost all the time.
Maximillian Moore: A doctor obsessed with good hygiene. He can be found inside the clinic in Urbania
or on the streets of Urbania most of the time.
Sue Pirnova: She is your resident inventor who is really into research and discovering new things. She
can be found on the streets of SimQuarter, Urbania and the University most of the time.
Rival gang: Artsies
Hints: Glitch: Freeze game:
Once you end up on the bayou, find the dark tree. After talking to Lloyd the lizard, immediately hit
A as he vanishes to talk to him again. A screen that looks like the normal talk screen, but without
a person at a top, options, or a return button, appears. The music will continue for a few seconds
then skip repeatedly. You must turn off the DS to continue playing.
Once you have completed the game and have a pet from Splicer Isle, go up to your time machine on top
of King Tower with your pet. Try to enter the time machine with your pet. The game will freeze because
the time machine only fits one person. Note: Save the game before attempting this.
At the end of the game [mission S], you are an animal. When you go to the carnival to get to Winky, get
around him and you can find Pepper Pete. If you talk to him the game will freeze.
Note: You must have your hoverboard in your pockets to do this. On Mission S, after the pet show you
will go to the lab and turn into your pet. Go outside and hit R. You will hear the hoverboard
sound but will tranform into a random pet, but be covered in electricity. Quickly, hit random directions
on the D-Pad and you will transform into another animal. You cannot move, therefore you must
turn off the DS to exit.
Hints: Land Ho! Secret mission:
To find helpers talk to the monkeys and get the relationship past 50. They like to play, rubdown and
scratch. Then talk to Futo Maki.
Hints: Telephone calls:
Always pick up your telephone when it rings. It might be a prank call or wrong number, but sometimes
you can win things.
Hints: Map to Paradise Island:
The map to Paradise Island can be obtained in the very top room of the boat near the steering wheel.
The boat is at the dock that is at the bottom of the stairs in the ground of Glasstown.
The map to Paradise Island is found at the top-most level of the casino-boat. Once you pick it up, leave
the room. Return later, and it will be there again. It will always be there whenever you go back
to that room. It is recommended that you not pick it up; there is no way to get rid of it after
you have given one copy to Gordie Puck [in the university]. It will be once less space in your pocket
to carry something else.
Looking for more?
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